5 class BGSLoadGameBuffer;
47 [[nodiscard]]
virtual bool Loops()
const;
51 virtual void LoadBuffer(
void* a_arg1, BGSLoadGameBuffer* a_buf);
Definition: BGSSceneAction.h:9
virtual void Unk_02(void)
virtual void Unk_0A(void)
virtual void LoadBuffer(void *a_arg1, BGSLoadGameBuffer *a_buf)
virtual void Unk_0B(void)
virtual bool LoadSceneAction(TESFile *a_mod)
virtual void ClearFlags()
std::uint16_t unk16
Definition: BGSSceneAction.h:70
virtual bool FacesTarget() const
std::uint8_t unk14
Definition: BGSSceneAction.h:68
virtual std::uint32_t GetEmotionValue() const
EmotionType
Definition: BGSSceneAction.h:21
std::uint16_t startPhase
Definition: BGSSceneAction.h:65
std::uint32_t index
Definition: BGSSceneAction.h:71
std::uint16_t endPhase
Definition: BGSSceneAction.h:66
virtual Type GetType() const =0
Type
Definition: BGSSceneAction.h:14
virtual ~BGSSceneAction()
static constexpr auto RTTI
Definition: BGSSceneAction.h:11
std::uint32_t actorID
Definition: BGSSceneAction.h:64
std::uint32_t unk1C
Definition: BGSSceneAction.h:72
virtual void Unk_0C(void)
virtual void Unk_10(void)
virtual bool Loops() const
virtual void Unk_11(void)
std::uint8_t unk15
Definition: BGSSceneAction.h:69
virtual void Unk_0D(void)
Flag
Definition: BGSSceneAction.h:33
virtual EmotionType GetEmotionType() const
virtual void Unk_13(void)
virtual void Unk_12(void)
stl::enumeration< Flag, std::uint32_t > flags
Definition: BGSSceneAction.h:67
virtual void Unk_08(void)
virtual void Unk_03(void)
Definition: AbsorbEffect.h:6
constexpr REL::ID RTTI_BGSSceneAction
Definition: Offsets_RTTI.h:1531