#include <BGSSceneAction.h>
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enum class | Type { kDialogue = 0
, kPackage = 1
, kTimer = 2
} |
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enum class | EmotionType {
kNeutral = 0
, kAnger = 1
, kDisgust = 2
, kFear = 3
,
kSad = 4
, kHappy = 5
, kSurprise = 6
, kPuzzled = 7
} |
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enum class | Flag { kNone = 0
, kFaceTarget = 1 << 15
, kLooping = 1 << 16
, kHeadTrackPlayer = 1 << 17
} |
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◆ EmotionType
Enumerator |
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kNeutral | |
kAnger | |
kDisgust | |
kFear | |
kSad | |
kHappy | |
kSurprise | |
kPuzzled | |
◆ Flag
Enumerator |
---|
kNone | |
kFaceTarget | |
kLooping | |
kHeadTrackPlayer | |
◆ Type
Enumerator |
---|
kDialogue | |
kPackage | |
kTimer | |
◆ ~BGSSceneAction()
virtual RE::BGSSceneAction::~BGSSceneAction |
( |
| ) |
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virtual |
◆ ClearFlags()
virtual void RE::BGSSceneAction::ClearFlags |
( |
| ) |
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virtual |
◆ FacesTarget()
virtual bool RE::BGSSceneAction::FacesTarget |
( |
| ) |
const |
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virtual |
◆ GetEmotionType()
virtual EmotionType RE::BGSSceneAction::GetEmotionType |
( |
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const |
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virtual |
◆ GetEmotionValue()
virtual std::uint32_t RE::BGSSceneAction::GetEmotionValue |
( |
| ) |
const |
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virtual |
◆ GetType()
virtual Type RE::BGSSceneAction::GetType |
( |
| ) |
const |
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pure virtual |
◆ LoadBuffer()
virtual void RE::BGSSceneAction::LoadBuffer |
( |
void * |
a_arg1, |
|
|
BGSLoadGameBuffer * |
a_buf |
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) |
| |
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virtual |
◆ LoadSceneAction()
virtual bool RE::BGSSceneAction::LoadSceneAction |
( |
TESFile * |
a_mod | ) |
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virtual |
◆ Loops()
virtual bool RE::BGSSceneAction::Loops |
( |
| ) |
const |
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virtual |
◆ Unk_02()
virtual void RE::BGSSceneAction::Unk_02 |
( |
void |
| ) |
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virtual |
◆ Unk_03()
virtual void RE::BGSSceneAction::Unk_03 |
( |
void |
| ) |
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virtual |
◆ Unk_08()
virtual void RE::BGSSceneAction::Unk_08 |
( |
void |
| ) |
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virtual |
◆ Unk_0A()
virtual void RE::BGSSceneAction::Unk_0A |
( |
void |
| ) |
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virtual |
◆ Unk_0B()
virtual void RE::BGSSceneAction::Unk_0B |
( |
void |
| ) |
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virtual |
◆ Unk_0C()
virtual void RE::BGSSceneAction::Unk_0C |
( |
void |
| ) |
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virtual |
◆ Unk_0D()
virtual void RE::BGSSceneAction::Unk_0D |
( |
void |
| ) |
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virtual |
◆ Unk_10()
virtual void RE::BGSSceneAction::Unk_10 |
( |
void |
| ) |
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virtual |
◆ Unk_11()
virtual void RE::BGSSceneAction::Unk_11 |
( |
void |
| ) |
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virtual |
◆ Unk_12()
virtual void RE::BGSSceneAction::Unk_12 |
( |
void |
| ) |
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virtual |
◆ Unk_13()
virtual void RE::BGSSceneAction::Unk_13 |
( |
void |
| ) |
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virtual |
◆ actorID
std::uint32_t RE::BGSSceneAction::actorID |
◆ endPhase
std::uint16_t RE::BGSSceneAction::endPhase |
◆ flags
◆ index
std::uint32_t RE::BGSSceneAction::index |
◆ RTTI
◆ startPhase
std::uint16_t RE::BGSSceneAction::startPhase |
◆ unk14
std::uint8_t RE::BGSSceneAction::unk14 |
◆ unk15
std::uint8_t RE::BGSSceneAction::unk15 |
◆ unk16
std::uint16_t RE::BGSSceneAction::unk16 |
◆ unk1C
std::uint32_t RE::BGSSceneAction::unk1C |
The documentation for this class was generated from the following file: