24        void          LoadBuffer(
void* a_arg1, BGSLoadGameBuffer* a_buf) 
override;  
 
Definition: BGSSceneActionDialogue.h:10
 
void Unk_02(void) override
 
bool FacesTarget() const override
 
TESTopic * topic
Definition: BGSSceneActionDialogue.h:35
 
void Unk_0C(void) override
 
void Unk_0A(void) override
 
std::uint32_t GetEmotionValue() const override
 
EmotionType emotionType
Definition: BGSSceneActionDialogue.h:40
 
void LoadBuffer(void *a_arg1, BGSLoadGameBuffer *a_buf) override
 
static constexpr auto RTTI
Definition: BGSSceneActionDialogue.h:12
 
void Unk_03(void) override
 
void Unk_0B(void) override
 
bool Loops() const override
 
float loopingMax
Definition: BGSSceneActionDialogue.h:37
 
void Unk_11(void) override
 
EmotionType GetEmotionType() const override
 
std::uint32_t unk34
Definition: BGSSceneActionDialogue.h:39
 
float loopingMin
Definition: BGSSceneActionDialogue.h:38
 
static constexpr auto TYPE
Definition: BGSSceneActionDialogue.h:13
 
bool LoadSceneAction(TESFile *a_mod) override
 
void Unk_10(void) override
 
~BGSSceneActionDialogue() override
 
Type GetType() const override
 
std::int32_t headtrackActorID
Definition: BGSSceneActionDialogue.h:36
 
void Unk_13(void) override
 
std::uint32_t emotionValue
Definition: BGSSceneActionDialogue.h:41
 
Definition: BGSSceneAction.h:9
 
EmotionType
Definition: BGSSceneAction.h:21
 
Type
Definition: BGSSceneAction.h:14
 
Definition: TESTopic.h:135
 
Definition: AbsorbEffect.h:6
 
constexpr REL::ID RTTI_BGSSceneActionDialogue
Definition: Offsets_RTTI.h:1532