10 class NiSourceTexture;
Definition: BSLightingShaderMaterialBase.h:13
float materialAlpha
Definition: BSLightingShaderMaterialBase.h:53
std::uint32_t pad44
Definition: BSLightingShaderMaterialBase.h:43
float specularPower
Definition: BSLightingShaderMaterialBase.h:55
void SetTextureSet(NiPointer< BSTextureSet > a_textureSet)
virtual void LoadBinary(void)
std::uint32_t pad54
Definition: BSLightingShaderMaterialBase.h:46
std::int32_t pad74
Definition: BSLightingShaderMaterialBase.h:51
float subSurfaceLightRolloff
Definition: BSLightingShaderMaterialBase.h:57
NiPointer< NiSourceTexture > specularBackLightingTexture
Definition: BSLightingShaderMaterialBase.h:49
static constexpr auto RTTI
Definition: BSLightingShaderMaterialBase.h:15
std::uint64_t unk98
Definition: BSLightingShaderMaterialBase.h:59
NiPointer< NiSourceTexture > rimSoftLightingTexture
Definition: BSLightingShaderMaterialBase.h:48
bool DoIsCopy(BSShaderMaterial *a_other) override
virtual void ReceiveValuesFromRootMaterial(void)
virtual void GetTextures(void)
float refractionPower
Definition: BSLightingShaderMaterialBase.h:54
~BSLightingShaderMaterialBase() override
static BSLightingShaderMaterialBase * CreateMaterial(Feature a_feature)
float specularColorScale
Definition: BSLightingShaderMaterialBase.h:56
Type GetType() const override
NiPointer< NiSourceTexture > diffuseTexture
Definition: BSLightingShaderMaterialBase.h:44
NiPointer< NiSourceTexture > normalTexture
Definition: BSLightingShaderMaterialBase.h:47
NiPointer< BSTextureSet > textureSet
Definition: BSLightingShaderMaterialBase.h:52
virtual void OnLoadTextureSet(void)
NiColor specularColor
Definition: BSLightingShaderMaterialBase.h:42
Feature GetFeature() const override
BSShaderMaterial * Create() override=0
void CopyMembers(BSShaderMaterial *a_other) override
BSShaderMaterial * GetDefault() override
std::uint32_t ComputeCRC32(void) override
float rimLightPower
Definition: BSLightingShaderMaterialBase.h:58
NiPointer< BSTextureSet > GetTextureSet() const
virtual void SaveBinary(void)
std::int32_t textureClampMode
Definition: BSLightingShaderMaterialBase.h:50
virtual void ClearTextures(void)
std::int32_t diffuseRenderTargetSourceIndex
Definition: BSLightingShaderMaterialBase.h:45
Definition: BSShaderMaterial.h:9
Type
Definition: BSShaderMaterial.h:37
Feature
Definition: BSShaderMaterial.h:14
Definition: NiSmartPointer.h:9
Definition: AbsorbEffect.h:6
constexpr REL::ID RTTI_BSLightingShaderMaterialBase
Definition: Offsets_RTTI.h:1889