CommonLibSSE (Parapets fork)
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BSLightingShaderMaterialBase.h
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1#pragma once
2
4#include "RE/N/NiColor.h"
6
7namespace RE
8{
9 class BSTextureSet;
10 class NiSourceTexture;
11
13 {
14 public:
15 inline static constexpr auto RTTI = RTTI_BSLightingShaderMaterialBase;
16
18
19 // override (BSShaderMaterial)
20 BSShaderMaterial* Create() override = 0; // 01
21 void CopyMembers(BSShaderMaterial* a_other) override; // 02
22 bool DoIsCopy(BSShaderMaterial* a_other) override; // 03
23 std::uint32_t ComputeCRC32(void) override; // 04
24 BSShaderMaterial* GetDefault() override; // 05
25 Feature GetFeature() const override; // 06 - { return Feature::kDefault; }
26 Type GetType() const override; // 07 - { return Type::kLighting; }
27
28 // add
29 virtual void OnLoadTextureSet(void); // 08
30 virtual void ClearTextures(void); // 09
31 virtual void ReceiveValuesFromRootMaterial(void); // 0A
32 virtual void GetTextures(void); // 0B
33 virtual void SaveBinary(void); // 0C
34 virtual void LoadBinary(void); // 0D
35
37
40
41 // members
43 std::uint32_t pad44; // 44
46 std::uint32_t pad54; // 54
50 std::int32_t textureClampMode; // 70
51 std::int32_t pad74; // 70
53 float materialAlpha; // 80
54 float refractionPower; // 84
55 float specularPower; // 88
56 float specularColorScale; // 8C
58 float rimLightPower; // 94
59 std::uint64_t unk98; // 98
60 };
61 static_assert(sizeof(BSLightingShaderMaterialBase) == 0xA0);
62}
Definition: BSLightingShaderMaterialBase.h:13
float materialAlpha
Definition: BSLightingShaderMaterialBase.h:53
std::uint32_t pad44
Definition: BSLightingShaderMaterialBase.h:43
float specularPower
Definition: BSLightingShaderMaterialBase.h:55
void SetTextureSet(NiPointer< BSTextureSet > a_textureSet)
std::uint32_t pad54
Definition: BSLightingShaderMaterialBase.h:46
std::int32_t pad74
Definition: BSLightingShaderMaterialBase.h:51
float subSurfaceLightRolloff
Definition: BSLightingShaderMaterialBase.h:57
NiPointer< NiSourceTexture > specularBackLightingTexture
Definition: BSLightingShaderMaterialBase.h:49
static constexpr auto RTTI
Definition: BSLightingShaderMaterialBase.h:15
std::uint64_t unk98
Definition: BSLightingShaderMaterialBase.h:59
NiPointer< NiSourceTexture > rimSoftLightingTexture
Definition: BSLightingShaderMaterialBase.h:48
bool DoIsCopy(BSShaderMaterial *a_other) override
virtual void ReceiveValuesFromRootMaterial(void)
virtual void GetTextures(void)
float refractionPower
Definition: BSLightingShaderMaterialBase.h:54
static BSLightingShaderMaterialBase * CreateMaterial(Feature a_feature)
float specularColorScale
Definition: BSLightingShaderMaterialBase.h:56
Type GetType() const override
NiPointer< NiSourceTexture > diffuseTexture
Definition: BSLightingShaderMaterialBase.h:44
NiPointer< NiSourceTexture > normalTexture
Definition: BSLightingShaderMaterialBase.h:47
NiPointer< BSTextureSet > textureSet
Definition: BSLightingShaderMaterialBase.h:52
virtual void OnLoadTextureSet(void)
NiColor specularColor
Definition: BSLightingShaderMaterialBase.h:42
Feature GetFeature() const override
BSShaderMaterial * Create() override=0
void CopyMembers(BSShaderMaterial *a_other) override
BSShaderMaterial * GetDefault() override
std::uint32_t ComputeCRC32(void) override
float rimLightPower
Definition: BSLightingShaderMaterialBase.h:58
NiPointer< BSTextureSet > GetTextureSet() const
std::int32_t textureClampMode
Definition: BSLightingShaderMaterialBase.h:50
virtual void ClearTextures(void)
std::int32_t diffuseRenderTargetSourceIndex
Definition: BSLightingShaderMaterialBase.h:45
Definition: BSShaderMaterial.h:9
Type
Definition: BSShaderMaterial.h:37
Feature
Definition: BSShaderMaterial.h:14
Definition: NiColor.h:9
Definition: NiSmartPointer.h:9
Definition: AbsorbEffect.h:6
constexpr REL::ID RTTI_BSLightingShaderMaterialBase
Definition: Offsets_RTTI.h:1889