#include <BSShaderMaterial.h>
◆ Feature
◆ Type
| Enumerator | 
|---|
| kBase  |  | 
| kEffect  |  | 
| kLighting  |  | 
| kWater  |  | 
 
 
◆ ~BSShaderMaterial()
  
  
      
        
          | virtual RE::BSShaderMaterial::~BSShaderMaterial  | 
          ( | 
           | ) | 
           | 
         
       
   | 
  
virtual   | 
  
 
 
◆ ComputeCRC32()
  
  
      
        
          | virtual std::uint32_t RE::BSShaderMaterial::ComputeCRC32  | 
          ( | 
          void  | 
           | ) | 
           | 
         
       
   | 
  
virtual   | 
  
 
Reimplemented in RE::BSLightingShaderMaterialBase, RE::BSLightingShaderMaterialEnvmap, RE::BSLightingShaderMaterialEye, RE::BSLightingShaderMaterialFacegen, RE::BSLightingShaderMaterialFacegenTint, RE::BSLightingShaderMaterialGlowmap, RE::BSLightingShaderMaterialHairTint, RE::BSLightingShaderMaterialMultiLayerParallax, RE::BSLightingShaderMaterialParallax, RE::BSLightingShaderMaterialParallaxOcc, and RE::BSLightingShaderMaterialSnow.
 
 
◆ CopyMembers()
Reimplemented in RE::BSLightingShaderMaterialBase, RE::BSLightingShaderMaterialEnvmap, RE::BSLightingShaderMaterialEye, RE::BSLightingShaderMaterialFacegen, RE::BSLightingShaderMaterialFacegenTint, RE::BSLightingShaderMaterialGlowmap, RE::BSLightingShaderMaterialHairTint, RE::BSLightingShaderMaterialLandscape, RE::BSLightingShaderMaterialMultiLayerParallax, RE::BSLightingShaderMaterialParallax, RE::BSLightingShaderMaterialParallaxOcc, and RE::BSLightingShaderMaterialSnow.
 
 
◆ Create()
Reimplemented in RE::BSLightingShaderMaterial, RE::BSLightingShaderMaterialEnvmap, RE::BSLightingShaderMaterialEye, RE::BSLightingShaderMaterialFacegen, RE::BSLightingShaderMaterialFacegenTint, RE::BSLightingShaderMaterialGlowmap, RE::BSLightingShaderMaterialHairTint, RE::BSLightingShaderMaterialLandscape, RE::BSLightingShaderMaterialMultiLayerParallax, RE::BSLightingShaderMaterialParallax, RE::BSLightingShaderMaterialParallaxOcc, RE::BSLightingShaderMaterialSnow, and RE::BSLightingShaderMaterialBase.
 
 
◆ DoIsCopy()
◆ GetDefault()
◆ GetFeature()
  
  
      
        
          | virtual Feature RE::BSShaderMaterial::GetFeature  | 
          ( | 
           | ) | 
           const | 
         
       
   | 
  
virtual   | 
  
 
Reimplemented in RE::BSLightingShaderMaterial, RE::BSLightingShaderMaterialBase, RE::BSLightingShaderMaterialEnvmap, RE::BSLightingShaderMaterialEye, RE::BSLightingShaderMaterialFacegen, RE::BSLightingShaderMaterialFacegenTint, RE::BSLightingShaderMaterialGlowmap, RE::BSLightingShaderMaterialHairTint, RE::BSLightingShaderMaterialLandscape, RE::BSLightingShaderMaterialMultiLayerParallax, RE::BSLightingShaderMaterialParallax, RE::BSLightingShaderMaterialParallaxOcc, and RE::BSLightingShaderMaterialSnow.
 
 
◆ GetType()
  
  
      
        
          | virtual Type RE::BSShaderMaterial::GetType  | 
          ( | 
           | ) | 
           const | 
         
       
   | 
  
virtual   | 
  
 
 
◆ hashKey
      
        
          | std::uint32_t RE::BSShaderMaterial::hashKey | 
        
      
 
 
◆ RTTI
◆ texCoordOffset
      
        
          | NiPoint2 RE::BSShaderMaterial::texCoordOffset[2] | 
        
      
 
 
◆ texCoordScale
      
        
          | NiPoint2 RE::BSShaderMaterial::texCoordScale[2] | 
        
      
 
 
◆ unk30
      
        
          | std::uint64_t RE::BSShaderMaterial::unk30 | 
        
      
 
 
The documentation for this class was generated from the following file: