#include <BSShaderMaterial.h>
◆ Feature
◆ Type
Enumerator |
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kBase | |
kEffect | |
kLighting | |
kWater | |
◆ ~BSShaderMaterial()
virtual RE::BSShaderMaterial::~BSShaderMaterial |
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◆ ComputeCRC32()
virtual std::uint32_t RE::BSShaderMaterial::ComputeCRC32 |
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void |
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virtual |
Reimplemented in RE::BSLightingShaderMaterialBase, RE::BSLightingShaderMaterialEnvmap, RE::BSLightingShaderMaterialEye, RE::BSLightingShaderMaterialFacegen, RE::BSLightingShaderMaterialFacegenTint, RE::BSLightingShaderMaterialGlowmap, RE::BSLightingShaderMaterialHairTint, RE::BSLightingShaderMaterialMultiLayerParallax, RE::BSLightingShaderMaterialParallax, RE::BSLightingShaderMaterialParallaxOcc, and RE::BSLightingShaderMaterialSnow.
◆ CopyMembers()
Reimplemented in RE::BSLightingShaderMaterialBase, RE::BSLightingShaderMaterialEnvmap, RE::BSLightingShaderMaterialEye, RE::BSLightingShaderMaterialFacegen, RE::BSLightingShaderMaterialFacegenTint, RE::BSLightingShaderMaterialGlowmap, RE::BSLightingShaderMaterialHairTint, RE::BSLightingShaderMaterialLandscape, RE::BSLightingShaderMaterialMultiLayerParallax, RE::BSLightingShaderMaterialParallax, RE::BSLightingShaderMaterialParallaxOcc, and RE::BSLightingShaderMaterialSnow.
◆ Create()
Reimplemented in RE::BSLightingShaderMaterial, RE::BSLightingShaderMaterialEnvmap, RE::BSLightingShaderMaterialEye, RE::BSLightingShaderMaterialFacegen, RE::BSLightingShaderMaterialFacegenTint, RE::BSLightingShaderMaterialGlowmap, RE::BSLightingShaderMaterialHairTint, RE::BSLightingShaderMaterialLandscape, RE::BSLightingShaderMaterialMultiLayerParallax, RE::BSLightingShaderMaterialParallax, RE::BSLightingShaderMaterialParallaxOcc, RE::BSLightingShaderMaterialSnow, and RE::BSLightingShaderMaterialBase.
◆ DoIsCopy()
◆ GetDefault()
◆ GetFeature()
virtual Feature RE::BSShaderMaterial::GetFeature |
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const |
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Reimplemented in RE::BSLightingShaderMaterial, RE::BSLightingShaderMaterialBase, RE::BSLightingShaderMaterialEnvmap, RE::BSLightingShaderMaterialEye, RE::BSLightingShaderMaterialFacegen, RE::BSLightingShaderMaterialFacegenTint, RE::BSLightingShaderMaterialGlowmap, RE::BSLightingShaderMaterialHairTint, RE::BSLightingShaderMaterialLandscape, RE::BSLightingShaderMaterialMultiLayerParallax, RE::BSLightingShaderMaterialParallax, RE::BSLightingShaderMaterialParallaxOcc, and RE::BSLightingShaderMaterialSnow.
◆ GetType()
virtual Type RE::BSShaderMaterial::GetType |
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const |
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virtual |
◆ hashKey
std::uint32_t RE::BSShaderMaterial::hashKey |
◆ RTTI
◆ texCoordOffset
NiPoint2 RE::BSShaderMaterial::texCoordOffset[2] |
◆ texCoordScale
NiPoint2 RE::BSShaderMaterial::texCoordScale[2] |
◆ unk30
std::uint64_t RE::BSShaderMaterial::unk30 |
The documentation for this class was generated from the following file: