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    CommonLibSSE (Parapets fork)
    
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#include <BSLightingShaderMaterialLandscape.h>
  
Public Member Functions | |
| ~BSLightingShaderMaterialLandscape () override | |
| BSShaderMaterial * | Create () override | 
| void | CopyMembers (BSShaderMaterial *a_src) override | 
| Feature | GetFeature () const override | 
| void | ClearTextures (void) override | 
| void | ReceiveValuesFromRootMaterial (void) override | 
| void | GetTextures (void) override | 
  Public Member Functions inherited from RE::BSLightingShaderMaterialBase | |
| ~BSLightingShaderMaterialBase () override | |
| BSShaderMaterial * | Create () override=0 | 
| void | CopyMembers (BSShaderMaterial *a_other) override | 
| bool | DoIsCopy (BSShaderMaterial *a_other) override | 
| std::uint32_t | ComputeCRC32 (void) override | 
| BSShaderMaterial * | GetDefault () override | 
| Feature | GetFeature () const override | 
| Type | GetType () const override | 
| virtual void | OnLoadTextureSet (void) | 
| virtual void | ClearTextures (void) | 
| virtual void | ReceiveValuesFromRootMaterial (void) | 
| virtual void | GetTextures (void) | 
| virtual void | SaveBinary (void) | 
| virtual void | LoadBinary (void) | 
| NiPointer< BSTextureSet > | GetTextureSet () const | 
| void | SetTextureSet (NiPointer< BSTextureSet > a_textureSet) | 
  Public Member Functions inherited from RE::BSShaderMaterial | |
| virtual | ~BSShaderMaterial () | 
| virtual BSShaderMaterial * | Create () | 
| virtual void | CopyMembers (BSShaderMaterial *a_other) | 
| virtual bool | DoIsCopy (BSShaderMaterial *a_other) | 
| virtual std::uint32_t | ComputeCRC32 (void) | 
| virtual BSShaderMaterial * | GetDefault () | 
| virtual Feature | GetFeature () const | 
| virtual Type | GetType () const | 
  Public Member Functions inherited from RE::BSIntrusiveRefCounted | |
| std::uint32_t | IncRef () const | 
| std::uint32_t | DecRef () const | 
| TES_HEAP_REDEFINE_NEW () | |
Static Public Attributes | |
| static constexpr auto | RTTI = RTTI_BSLightingShaderMaterialLandscape | 
  Static Public Attributes inherited from RE::BSLightingShaderMaterialBase | |
| static constexpr auto | RTTI = RTTI_BSLightingShaderMaterialBase | 
  Static Public Attributes inherited from RE::BSShaderMaterial | |
| static constexpr auto | RTTI = RTTI_BSShaderMaterial | 
Additional Inherited Members | |
  Public Types inherited from RE::BSShaderMaterial | |
| enum class | Feature | 
| enum class | Type { kBase = 0 , kEffect = 1 , kLighting = 2 , kWater = 3 } | 
  Static Public Member Functions inherited from RE::BSLightingShaderMaterialBase | |
| static BSLightingShaderMaterialBase * | CreateMaterial (Feature a_feature) | 
  Protected Attributes inherited from RE::BSIntrusiveRefCounted | |
| volatile std::uint32_t | _refCount { 0 } | 
      
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  override | 
      
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  overridevirtual | 
Reimplemented from RE::BSLightingShaderMaterialBase.
      
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  overridevirtual | 
Reimplemented from RE::BSLightingShaderMaterialBase.
      
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  overridevirtual | 
Implements RE::BSLightingShaderMaterialBase.
      
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  overridevirtual | 
Reimplemented from RE::BSLightingShaderMaterialBase.
      
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  overridevirtual | 
Reimplemented from RE::BSLightingShaderMaterialBase.
      
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  overridevirtual | 
Reimplemented from RE::BSLightingShaderMaterialBase.
| NiColorA RE::BSLightingShaderMaterialLandscape::landBlendParams | 
| NiPointer<NiSourceTexture> RE::BSLightingShaderMaterialLandscape::landscapeDiffuseTexture[5] | 
| NiPointer<NiSourceTexture> RE::BSLightingShaderMaterialLandscape::landscapeNormalTexture[5] | 
| std::uint32_t RE::BSLightingShaderMaterialLandscape::numLandscapeTextures | 
| std::uint32_t RE::BSLightingShaderMaterialLandscape::pad0A4 | 
| std::uint32_t RE::BSLightingShaderMaterialLandscape::pad154 | 
      
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  inlinestaticconstexpr | 
| NiPointer<NiSourceTexture> RE::BSLightingShaderMaterialLandscape::terrainNoiseTexture | 
| NiPointer<NiSourceTexture> RE::BSLightingShaderMaterialLandscape::terrainOverlayTexture | 
| float RE::BSLightingShaderMaterialLandscape::terrainTexFade | 
| float RE::BSLightingShaderMaterialLandscape::terrainTexOffsetX | 
| float RE::BSLightingShaderMaterialLandscape::terrainTexOffsetY | 
| float RE::BSLightingShaderMaterialLandscape::textureIsSnow[6] | 
| float RE::BSLightingShaderMaterialLandscape::textureIsSpecPower[6] |