CommonLibSSE (Parapets fork)
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BSTempEffectWeaponBlood.h
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1#pragma once
2
3#include "RE/B/BSTempEffect.h"
5
6namespace RE
7{
8 class NiAVObject;
9
11 {
12 public:
13 inline static constexpr auto RTTI = RTTI_BSTempEffectWeaponBlood;
14
15 ~BSTempEffectWeaponBlood() override; // 00
16
17 bool Update(float a_arg1) override; // 28
18 [[nodiscard]] TEMP_EFFECT_TYPE GetType() const override; // 2C - { return 1; }
19
20 // members;
22 float alphaThreshold; // 038
23 };
24 static_assert(sizeof(BSTempEffectWeaponBlood) == 0x40);
25}
Definition: BSTempEffect.h:29
Definition: BSTempEffectWeaponBlood.h:11
TEMP_EFFECT_TYPE GetType() const override
bool Update(float a_arg1) override
static constexpr auto RTTI
Definition: BSTempEffectWeaponBlood.h:13
float alphaThreshold
Definition: BSTempEffectWeaponBlood.h:22
NiPointer< NiAVObject > weapon3D
Definition: BSTempEffectWeaponBlood.h:21
Definition: NiSmartPointer.h:9
Definition: AbsorbEffect.h:6
TEMP_EFFECT_TYPE
Definition: BSTempEffect.h:13
constexpr REL::ID RTTI_BSTempEffectWeaponBlood
Definition: Offsets_RTTI.h:3614