CommonLibSSE (Parapets fork)
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BarrierProjectile.h
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1#pragma once
2
4#include "RE/F/FormTypes.h"
5#include "RE/P/Projectile.h"
6
7namespace RE
8{
10 {
11 public:
12 inline static constexpr auto RTTI = RTTI_BarrierProjectile;
13 inline static constexpr auto FORMTYPE = FormType::ProjectileBarrier;
14
16 {
17 enum RecordFlag : std::uint32_t
18 {
19 };
20 };
21
23 {
25 std::uint32_t count; // 4
26 };
27 static_assert(sizeof(CollisionData) == 0x8);
28
29 ~BarrierProjectile() override; // 00
30
31 // override (Projectile)
32 void SaveGame(BGSSaveFormBuffer* a_buf) override; // 0E
33 void LoadGame(BGSLoadFormBuffer* a_buf) override; // 0F
34 void InitLoadGame(BGSLoadFormBuffer* a_buf) override; // 10
35 void FinishLoadGame(BGSLoadFormBuffer* a_buf) override; // 11
36 void Revert(BGSLoadFormBuffer* a_buf) override; // 12
37 void InitHavok() override; // 66
38 NiAVObject* Load3D(bool a_backgroundLoading) override; // 6A
39 void Unk_A7(void) override; // A7 - { return 1; }
40 void UpdateImpl(float a_delta) override; // AB
41 void Unk_AC(void) override; // AC
42 void Unk_B8(void) override; // B8 - { return 0; }
43
44 // members
45 float width; // 1D8
46 std::uint32_t pad1DC; // 1DC
48 };
49#if !defined(SKYRIMVR) && !defined(SKYRIMSE_PRE_1_6_629)
50 static_assert(sizeof(BarrierProjectile) == 0x200);
51#else
52 static_assert(sizeof(BarrierProjectile) == 0x1F8);
53#endif
54}
Definition: BSTArray.h:377
Definition: BarrierProjectile.h:10
void Revert(BGSLoadFormBuffer *a_buf) override
void InitHavok() override
void Unk_A7(void) override
void Unk_B8(void) override
void FinishLoadGame(BGSLoadFormBuffer *a_buf) override
static constexpr auto RTTI
Definition: BarrierProjectile.h:12
void LoadGame(BGSLoadFormBuffer *a_buf) override
NiAVObject * Load3D(bool a_backgroundLoading) override
void Unk_AC(void) override
static constexpr auto FORMTYPE
Definition: BarrierProjectile.h:13
void SaveGame(BGSSaveFormBuffer *a_buf) override
std::uint32_t pad1DC
Definition: BarrierProjectile.h:46
~BarrierProjectile() override
void UpdateImpl(float a_delta) override
float width
Definition: BarrierProjectile.h:45
void InitLoadGame(BGSLoadFormBuffer *a_buf) override
BSTArray< CollisionData > collisionData
Definition: BarrierProjectile.h:47
Definition: NiAVObject.h:45
Definition: Projectile.h:19
Definition: AbsorbEffect.h:6
constexpr REL::ID RTTI_BarrierProjectile
Definition: Offsets_RTTI.h:3676
Definition: BarrierProjectile.h:23
ObjectRefHandle ref
Definition: BarrierProjectile.h:24
std::uint32_t count
Definition: BarrierProjectile.h:25
Definition: BarrierProjectile.h:16
RecordFlag
Definition: BarrierProjectile.h:18