Definition: BSTSmartPointer.h:37
 
Definition: BleedoutCameraState.h:13
 
std::uint16_t pad136
Definition: BleedoutCameraState.h:35
 
bool useCurrentHeading
Definition: BleedoutCameraState.h:33
 
void Update(BSTSmartPointer< TESCameraState > &a_nextState) override
 
float yaw
Definition: BleedoutCameraState.h:28
 
float zoom
Definition: BleedoutCameraState.h:26
 
NiPointer< NiAVObject > animatedBone
Definition: BleedoutCameraState.h:31
 
std::uint32_t pad11C
Definition: BleedoutCameraState.h:30
 
float pitch
Definition: BleedoutCameraState.h:27
 
BSSoundHandle activeSound
Definition: BleedoutCameraState.h:32
 
static constexpr auto RTTI
Definition: BleedoutCameraState.h:15
 
float randHeading
Definition: BleedoutCameraState.h:29
 
std::uint8_t pad135
Definition: BleedoutCameraState.h:34
 
~BleedoutCameraState() override
 
NiMatrix3 rotationMtx
Definition: BleedoutCameraState.h:25
 
Definition: NiMatrix3.h:8
 
Definition: NiSmartPointer.h:9
 
Definition: ThirdPersonState.h:17
 
Definition: AbsorbEffect.h:6
 
constexpr REL::ID RTTI_BleedoutCameraState
Definition: Offsets_RTTI.h:3686
 
Definition: BSSoundHandle.h:10