Definition: BSTSmartPointer.h:37
Definition: BleedoutCameraState.h:13
std::uint16_t pad136
Definition: BleedoutCameraState.h:35
bool useCurrentHeading
Definition: BleedoutCameraState.h:33
void Update(BSTSmartPointer< TESCameraState > &a_nextState) override
float yaw
Definition: BleedoutCameraState.h:28
float zoom
Definition: BleedoutCameraState.h:26
NiPointer< NiAVObject > animatedBone
Definition: BleedoutCameraState.h:31
std::uint32_t pad11C
Definition: BleedoutCameraState.h:30
float pitch
Definition: BleedoutCameraState.h:27
BSSoundHandle activeSound
Definition: BleedoutCameraState.h:32
static constexpr auto RTTI
Definition: BleedoutCameraState.h:15
float randHeading
Definition: BleedoutCameraState.h:29
std::uint8_t pad135
Definition: BleedoutCameraState.h:34
~BleedoutCameraState() override
NiMatrix3 rotationMtx
Definition: BleedoutCameraState.h:25
Definition: NiMatrix3.h:8
Definition: NiSmartPointer.h:9
Definition: ThirdPersonState.h:17
Definition: AbsorbEffect.h:6
constexpr REL::ID RTTI_BleedoutCameraState
Definition: Offsets_RTTI.h:3686
Definition: BSSoundHandle.h:10