CommonLibSSE (Parapets fork)
Loading...
Searching...
No Matches
HeldStateHandler.h
Go to the documentation of this file.
1#pragma once
2
4
5namespace RE
6{
8 {
9 public:
10 inline static constexpr auto RTTI = RTTI_HeldStateHandler;
11
12 ~HeldStateHandler() override; // 00
13
14 // add
15 virtual void UpdateHeldStateActive(const ButtonEvent* a_event); // 05
16 virtual void SetHeldStateActive(bool a_flag); // 06 - { heldStateActive = a_flag; }
17
18 // members
19 bool heldStateActive; // 10
21 std::uint16_t pad12; // 12
22 std::uint32_t pad14; // 14
23 };
24 static_assert(sizeof(HeldStateHandler) == 0x18);
25}
Definition: ButtonEvent.h:10
Definition: HeldStateHandler.h:8
std::uint16_t pad12
Definition: HeldStateHandler.h:21
bool heldStateActive
Definition: HeldStateHandler.h:19
~HeldStateHandler() override
bool triggerReleaseEvent
Definition: HeldStateHandler.h:20
static constexpr auto RTTI
Definition: HeldStateHandler.h:10
virtual void SetHeldStateActive(bool a_flag)
virtual void UpdateHeldStateActive(const ButtonEvent *a_event)
std::uint32_t pad14
Definition: HeldStateHandler.h:22
Definition: PlayerInputHandler.h:12
Definition: AbsorbEffect.h:6
constexpr REL::ID RTTI_HeldStateHandler
Definition: Offsets_RTTI.h:4896