Definition: PlayerControlsData.h:8
 
Definition: AbsorbEffect.h:6
 
constexpr REL::ID RTTI_ReadyWeaponHandler
Definition: Offsets_RTTI.h:5765
 
Definition: ReadyWeaponHandler.h:8
 
void ProcessButton(ButtonEvent *a_event, PlayerControlsData *a_data) override
 
bool CanProcess(InputEvent *a_event) override
 
static constexpr auto RTTI
Definition: ReadyWeaponHandler.h:10
 
~ReadyWeaponHandler() override