CommonLibSSE (Parapets fork)
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ReadyWeaponHandler.h
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1#pragma once
2
4
5namespace RE
6{
8 {
9 public:
10 inline static constexpr auto RTTI = RTTI_ReadyWeaponHandler;
11
12 ~ReadyWeaponHandler() override; // 00
13
14 // override (PlayerInputHandler)
15 bool CanProcess(InputEvent* a_event) override; // 01
16 void ProcessButton(ButtonEvent* a_event, PlayerControlsData* a_data) override; // 04
17 };
18 static_assert(sizeof(ReadyWeaponHandler) == 0x10);
19}
Definition: ButtonEvent.h:10
Definition: InputEvent.h:22
Definition: PlayerControlsData.h:8
Definition: PlayerInputHandler.h:12
Definition: AbsorbEffect.h:6
constexpr REL::ID RTTI_ReadyWeaponHandler
Definition: Offsets_RTTI.h:5765
Definition: ReadyWeaponHandler.h:8
void ProcessButton(ButtonEvent *a_event, PlayerControlsData *a_data) override
bool CanProcess(InputEvent *a_event) override
static constexpr auto RTTI
Definition: ReadyWeaponHandler.h:10
~ReadyWeaponHandler() override