CommonLibSSE (Parapets fork)
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TESAmmo.h
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1#pragma once
2
7#include "RE/F/FormTypes.h"
10#include "RE/T/TESFullName.h"
11#include "RE/T/TESIcon.h"
13#include "RE/T/TESValueForm.h"
14#include "RE/T/TESWeightForm.h"
15
16namespace RE
17{
18 struct AMMO_DATA // DATA
19 {
20 public:
21 enum class Flag
22 {
23 kNone = 0,
25 kNonPlayable = 1 << 1,
26 kNonBolt = 1 << 2
27 };
28
29 // members
32 std::uint8_t pa09; // 09
33 std::uint16_t pa0A; // 0A
34 float damage; // 0C
35 };
36 static_assert(sizeof(AMMO_DATA) == 0x10);
37
38 class TESAmmo :
39 public TESBoundObject, // 000
40 public TESFullName, // 030
41 public TESModelTextureSwap, // 040
42 public TESIcon, // 078
43 public BGSMessageIcon, // 088
44 public TESValueForm, // 0A0
45 public TESWeightForm, // 0B0
46 public BGSDestructibleObjectForm, // 0C0
47 public BGSPickupPutdownSounds, // 0D0
48 public TESDescription, // 0E8
49 public BGSKeywordForm // 0F8
50 {
51 public:
52 inline static constexpr auto RTTI = RTTI_TESAmmo;
53 inline static constexpr auto FORMTYPE = FormType::Ammo;
54
56 {
57 enum RecordFlag : std::uint32_t
58 {
59 kNonPlayable = 1 << 2,
60 kDeleted = 1 << 5,
61 kIgnored = 1 << 12
62 };
63 };
64
65 ~TESAmmo() override; // 00
66
67 // override (TESBoundObject)
68 void InitializeData() override; // 04
69 bool Load(TESFile* a_mod) override; // 06
70 void SaveGame(BGSSaveFormBuffer* a_buf) override; // 0E
71 void LoadGame(BGSLoadFormBuffer* a_buf) override; // 0F
72 void InitItemImpl() override; // 13
73 bool GetPlayable() const override; // 19 - { return ~((data.flags >> 1) & 1); }
74 NiAVObject* Clone3D(TESObjectREFR* a_ref, bool a_arg3) override; // 40
75 void HandleRemoveItemFromContainer(TESObjectREFR* a_container) override; // 4E
76
77 // override (BGSKeywordForm)
78 [[nodiscard]] BGSKeyword* GetDefaultKeyword() const override; // 05
79
81 bool IsBolt();
82
83 // members
84 AMMO_DATA data; // 110 - DATA
85 BSFixedString shortDesc; // 120 - ONAM
86 };
87 static_assert(sizeof(TESAmmo) == 0x128);
88}
Definition: BGSDestructibleObjectForm.h:61
Definition: BGSKeywordForm.h:10
Definition: BGSKeyword.h:10
Definition: BGSMessageIcon.h:9
Definition: BGSPickupPutdownSounds.h:10
Definition: BGSProjectile.h:79
Definition: NiAVObject.h:45
Definition: TESAmmo.h:50
void InitItemImpl() override
NiAVObject * Clone3D(TESObjectREFR *a_ref, bool a_arg3) override
bool GetPlayable() const override
static constexpr auto RTTI
Definition: TESAmmo.h:52
BSFixedString shortDesc
Definition: TESAmmo.h:85
void HandleRemoveItemFromContainer(TESObjectREFR *a_container) override
bool IgnoresNormalWeaponResistance()
void SaveGame(BGSSaveFormBuffer *a_buf) override
void InitializeData() override
bool IsBolt()
static constexpr auto FORMTYPE
Definition: TESAmmo.h:53
BGSKeyword * GetDefaultKeyword() const override
~TESAmmo() override
AMMO_DATA data
Definition: TESAmmo.h:84
bool Load(TESFile *a_mod) override
void LoadGame(BGSLoadFormBuffer *a_buf) override
Definition: TESBoundObject.h:24
Definition: TESDescription.h:12
Definition: TESFile.h:14
Definition: TESFullName.h:9
Definition: TESIcon.h:8
Definition: TESModelTextureSwap.h:10
Definition: TESObjectREFR.h:105
Definition: TESValueForm.h:8
Definition: TESWeightForm.h:8
Definition: PCH.h:216
Definition: AbsorbEffect.h:6
constexpr REL::ID RTTI_TESAmmo
Definition: Offsets_RTTI.h:5970
Definition: TESAmmo.h:19
BGSProjectile * projectile
Definition: TESAmmo.h:30
Flag
Definition: TESAmmo.h:22
stl::enumeration< Flag, std::uint8_t > flags
Definition: TESAmmo.h:31
std::uint16_t pa0A
Definition: TESAmmo.h:33
float damage
Definition: TESAmmo.h:34
std::uint8_t pa09
Definition: TESAmmo.h:32
Definition: TESAmmo.h:56
RecordFlag
Definition: TESAmmo.h:58
@ kIgnored
Definition: TESAmmo.h:61
@ kDeleted
Definition: TESAmmo.h:60
@ kNonPlayable
Definition: TESAmmo.h:59