40 void SaveGame(BGSSaveFormBuffer* a_buf)
override;
41 void LoadGame(BGSLoadFormBuffer* a_buf)
override;
42 void Revert(BGSLoadFormBuffer* a_buf)
override;
Definition: NiAVObject.h:45
Definition: TESBoundAnimObject.h:8
Definition: TESLevCharacter.h:14
void InitItemImpl() override
static constexpr auto RTTI
Definition: TESLevCharacter.h:16
std::int32_t GetLevDifferenceMax() override
bool GetCanContainFormsOfType(FormType a_type) const override
bool Load(TESFile *a_mod) override
NiAVObject * Clone3D(TESObjectREFR *a_ref) override
~TESLevCharacter() override
void SaveGame(BGSSaveFormBuffer *a_buf) override
void Revert(BGSLoadFormBuffer *a_buf) override
void LoadGame(BGSLoadFormBuffer *a_buf) override
static constexpr auto FORMTYPE
Definition: TESLevCharacter.h:17
void UnClone3D(TESObjectREFR *a_ref) override
Definition: TESLeveledList.h:27
Definition: TESModelTextureSwap.h:10
Definition: TESObjectREFR.h:105
Definition: AbsorbEffect.h:6
FormType
Definition: FormTypes.h:139
constexpr REL::ID RTTI_TESLevCharacter
Definition: Offsets_RTTI.h:6010
Definition: TESLevCharacter.h:20
ChangeFlag
Definition: TESLevCharacter.h:22
@ kAddedObject
Definition: TESLevCharacter.h:23
Definition: TESLevCharacter.h:28
RecordFlag
Definition: TESLevCharacter.h:30
@ kDeleted
Definition: TESLevCharacter.h:31
@ kIgnored
Definition: TESLevCharacter.h:32