CommonLibSSE (Parapets fork)
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bhkCharacterController.h
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1#pragma once
2
3#include "RE/B/BSBound.h"
4#include "RE/B/BSTEvent.h"
5#include "RE/B/BSTHashMap.h"
6#include "RE/H/hkRefPtr.h"
7#include "RE/H/hkStepInfo.h"
8#include "RE/H/hkVector4.h"
12#include "RE/N/NiPoint3.h"
13#include "RE/N/NiRefObject.h"
14#include "RE/N/NiSmartPointer.h"
15
16namespace RE
17{
18 class bhkCharacterMoveFinishEvent;
19 class bhkICharOrientationController;
20 class bhkShape;
21 class hkpRigidBody;
22 class hkTransform;
23 class hkVector4;
24
25 enum class CHARACTER_FLAGS
26 {
27 kNone = 0,
28 kQuadruped = 1 << 0,
29 kNoGravityOnGround = 1 << 1,
30 kTryStep = 1 << 2,
31 kNoFriction = 1 << 3,
32 kAllowJumpNoContact = 1 << 4,
33 kStuckQuad = 1 << 5,
34 kAnimAngleMod = 1 << 6,
35 kHitDamage = 1 << 7,
36 kHitFlags = 1 << 7,
37 kSupport = 1 << 8,
39 kCanJump = 1 << 10,
40 kChaseBip = 1 << 11,
41 kFollowRagdoll = 1 << 12,
42 kJumping = 1 << 13,
43 kNotPushable = 1 << 14,
44 kFloatLand = 1 << 15,
45 kCheckSupport = 1 << 16,
46 kNoSim = 1 << 17,
47 kFarAway = 1 << 18,
48 kOnStilts = 1 << 19,
49 kQuickSimulate = 1 << 20,
50 kRecordHits = 1 << 21,
52 kShouldersUnderWater = 1 << 23,
53 kOnStairs = 1 << 24,
54 kCanPitch = 1 << 25,
55 kCanRoll = 1 << 26,
56 kNoCharacterCollisions = 1 << 27,
57 kNotPushablePermanent = 1 << 28,
58 kPossiblePathObstacle = 1 << 29,
59 kShapeRequiresZRot = 1 << 30,
60 kSwimAtWaterSurface = 1 << 31,
61 };
62
64 public NiRefObject, // 000
65 public BSTEventSource<bhkCharacterMoveFinishEvent> // 010
66 {
67 public:
68 inline static constexpr auto RTTI = RTTI_bhkCharacterController;
69
70 ~bhkCharacterController() override; // 00
71
72 // add
73 virtual void GetPositionImpl(hkVector4& a_pos, bool a_applyCenterOffset) const = 0; // 02
74 virtual void SetPositionImpl(const hkVector4& a_pos, bool a_applyCenterOffset, bool a_forceWarp) = 0; // 03
75 virtual void GetTransformImpl(hkTransform& a_tranform) const = 0; // 04
76 virtual void SetTransformImpl(const hkTransform& a_tranform) = 0; // 05
77 virtual void GetLinearVelocityImpl(hkVector4& a_velocity) const = 0; // 06
78 virtual void SetLinearVelocityImpl(const hkVector4& a_velocity) = 0; // 07
79 virtual void Unk_08(void) = 0; // 08
80 virtual void Unk_09(void) = 0; // 09
81 virtual void Unk_0A(void) = 0; // 0A
82 virtual void Unk_0B(void) = 0; // 0B
83 virtual void Unk_0C(void) = 0; // 0C
84 virtual void CheckSupportImpl() = 0; // 0D
85 virtual void Unk_0E(void) = 0; // 0E
86 virtual void Unk_0F(void) = 0; // 0F
87 virtual void Unk_10(void) = 0; // 10
88 virtual float GetVDBAlpha() const = 0; // 11
89 virtual void Unk_12(void) = 0; // 12
90 virtual void Unk_13(void) = 0; // 13
91
92 inline void GetPosition(hkVector4& a_pos, bool a_applyCenterOffset) const { return GetPositionImpl(a_pos, a_applyCenterOffset); }
93
94 // members
95 //std::uint64_t pad068; // 068
105 hkVector4 up; // 100
109 std::uint64_t unk180; // 180
110 std::uint64_t unk188; // 188
111 bhkICharOrientationController* orientationCtrl; // 190
112 std::uint64_t pad198; // 198
117 float velocityTime; // 220
118 float rotMod; // 224
119 float rotModTime; // 228
121 float acrobatics; // 230
122 float center; // 234
123 float waterHeight; // 238
124 float jumpHeight; // 23C
125 float fallStartHeight; // 240
126 float fallTime; // 244
127 float gravity; // 248
128 float pitchAngle; // 24C
129 float rollAngle; // 250
130 float pitchMult; // 254
131 float scale; // 258
132 float swimFloatHeight; // 25C
133 float actorHeight; // 260
134 float speedPct; // 264
135 std::uint32_t pushCount; // 268
136 std::uint32_t unk26C; // 26C
137 std::uint64_t unk270; // 270
138 std::uint64_t unk278; // 278
140 std::uint64_t unk290; // 290
141 std::uint64_t unk298; // 298
142 std::uint64_t unk2A0; // 2A0
143 std::uint64_t unk2A8; // 2A8
145 float bumpedForce; // 2B8
146 std::uint32_t pad2BC; // 2BC
150 std::uint64_t unk300; // 300
151 std::uint64_t unk308; // 308
152 std::uint64_t unk310; // 310
153 std::uint64_t unk318; // 318
154 std::uint64_t unk320; // 320
155 std::uint64_t unk328; // 328
156 };
157 static_assert(sizeof(bhkCharacterController) == 0x330);
158}
Definition: BSBound.h:9
Definition: BSTEvent.h:28
Definition: BSTHashMap.h:21
Definition: NiSmartPointer.h:9
Definition: NiRefObject.h:8
Definition: bhkCharacterController.h:66
~bhkCharacterController() override
NiPointer< bhkShape > shapes[2]
Definition: bhkCharacterController.h:139
std::uint64_t unk270
Definition: bhkCharacterController.h:137
std::uint64_t unk188
Definition: bhkCharacterController.h:110
virtual void Unk_10(void)=0
std::uint64_t unk180
Definition: bhkCharacterController.h:109
hkpSurfaceInfo surfaceInfo
Definition: bhkCharacterController.h:113
virtual void Unk_12(void)=0
virtual void Unk_0E(void)=0
std::uint32_t pad2BC
Definition: bhkCharacterController.h:146
hkRefPtr< hkpRigidBody > supportBody
Definition: bhkCharacterController.h:144
std::uint64_t unk320
Definition: bhkCharacterController.h:154
hkVector4 supportNorm
Definition: bhkCharacterController.h:106
float bumpedForce
Definition: bhkCharacterController.h:145
hkVector4 fakeSupportStart
Definition: bhkCharacterController.h:104
virtual void CheckSupportImpl()=0
std::uint64_t unk308
Definition: bhkCharacterController.h:151
virtual void GetPositionImpl(hkVector4 &a_pos, bool a_applyCenterOffset) const =0
hkRefPtr< hkpRigidBody > bumpedBody
Definition: bhkCharacterController.h:147
float rotModTime
Definition: bhkCharacterController.h:119
hkVector4 pushDelta
Definition: bhkCharacterController.h:103
static constexpr auto RTTI
Definition: bhkCharacterController.h:68
float waterHeight
Definition: bhkCharacterController.h:123
hkVector4 direction
Definition: bhkCharacterController.h:101
std::uint64_t unk278
Definition: bhkCharacterController.h:138
virtual void SetTransformImpl(const hkTransform &a_tranform)=0
float swimFloatHeight
Definition: bhkCharacterController.h:132
virtual void Unk_0F(void)=0
float fallStartHeight
Definition: bhkCharacterController.h:125
hkVector4 forwardVec
Definition: bhkCharacterController.h:96
std::uint32_t pushCount
Definition: bhkCharacterController.h:135
BSTHashMap< UnkKey, UnkValue > unk2D0
Definition: bhkCharacterController.h:149
std::uint32_t unk26C
Definition: bhkCharacterController.h:136
float pitchAngle
Definition: bhkCharacterController.h:128
float rotMod
Definition: bhkCharacterController.h:118
virtual void Unk_0C(void)=0
virtual void Unk_0B(void)=0
virtual void SetPositionImpl(const hkVector4 &a_pos, bool a_applyCenterOffset, bool a_forceWarp)=0
hkVector4 up
Definition: bhkCharacterController.h:105
float actorHeight
Definition: bhkCharacterController.h:133
std::uint64_t pad198
Definition: bhkCharacterController.h:112
float jumpHeight
Definition: bhkCharacterController.h:124
BSBound collisionBound
Definition: bhkCharacterController.h:107
float scale
Definition: bhkCharacterController.h:131
float fallTime
Definition: bhkCharacterController.h:126
float acrobatics
Definition: bhkCharacterController.h:121
hkVector4 outVelocity
Definition: bhkCharacterController.h:98
float pitchMult
Definition: bhkCharacterController.h:130
std::uint64_t unk328
Definition: bhkCharacterController.h:155
std::uint64_t unk318
Definition: bhkCharacterController.h:153
bhkICharOrientationController * orientationCtrl
Definition: bhkCharacterController.h:111
std::uint64_t unk290
Definition: bhkCharacterController.h:140
virtual float GetVDBAlpha() const =0
virtual void Unk_08(void)=0
BSBound bumperCollisionBound
Definition: bhkCharacterController.h:108
virtual void Unk_0A(void)=0
hkpCharacterStateType wantState
Definition: bhkCharacterController.h:116
std::uint64_t unk2A0
Definition: bhkCharacterController.h:142
float gravity
Definition: bhkCharacterController.h:127
float center
Definition: bhkCharacterController.h:122
std::uint64_t unk310
Definition: bhkCharacterController.h:152
virtual void GetLinearVelocityImpl(hkVector4 &a_velocity) const =0
std::uint64_t unk300
Definition: bhkCharacterController.h:150
hkVector4 initialVelocity
Definition: bhkCharacterController.h:99
std::uint64_t unk2A8
Definition: bhkCharacterController.h:143
virtual void SetLinearVelocityImpl(const hkVector4 &a_velocity)=0
std::uint64_t unk298
Definition: bhkCharacterController.h:141
float velocityTime
Definition: bhkCharacterController.h:117
virtual void Unk_09(void)=0
float rollAngle
Definition: bhkCharacterController.h:129
hkVector4 velocityMod
Definition: bhkCharacterController.h:100
virtual void Unk_13(void)=0
stl::enumeration< CHARACTER_FLAGS, std::uint32_t > flags
Definition: bhkCharacterController.h:115
void GetPosition(hkVector4 &a_pos, bool a_applyCenterOffset) const
Definition: bhkCharacterController.h:92
hkStepInfo stepInfo
Definition: bhkCharacterController.h:97
hkRefPtr< hkpRigidBody > bumpedCharCollisionObject
Definition: bhkCharacterController.h:148
float calculatePitchTimer
Definition: bhkCharacterController.h:120
hkVector4 rotCenter
Definition: bhkCharacterController.h:102
float speedPct
Definition: bhkCharacterController.h:134
virtual void GetTransformImpl(hkTransform &a_tranform) const =0
hkpCharacterContext context
Definition: bhkCharacterController.h:114
Definition: hkRefPtr.h:7
Definition: hkStepInfo.h:8
Definition: hkTransform.h:9
Definition: hkVector4.h:8
Definition: hkpCharacterContext.h:41
Definition: PCH.h:216
Definition: AbsorbEffect.h:6
CHARACTER_FLAGS
Definition: bhkCharacterController.h:26
constexpr REL::ID RTTI_bhkCharacterController
Definition: Offsets_RTTI.h:6484
hkpCharacterStateType
Definition: hkpCharacterState.h:14
Definition: hkpCharacterControl.h:8