#include <ActorState.h>
◆ ~ActorState()
RE::ActorState::~ActorState |
( |
| ) |
|
|
override |
◆ GetAttackState()
◆ GetFlyState()
FLY_STATE RE::ActorState::GetFlyState |
( |
| ) |
const |
|
inlinenoexcept |
◆ GetKnockState()
◆ GetLifeState()
◆ GetSitSleepState()
◆ GetWeaponState()
◆ IsBleedingOut()
bool RE::ActorState::IsBleedingOut |
( |
| ) |
const |
|
inlinenoexcept |
◆ IsFlying()
bool RE::ActorState::IsFlying |
( |
| ) |
const |
|
inlinenoexcept |
◆ IsSneaking()
bool RE::ActorState::IsSneaking |
( |
| ) |
const |
|
inlinenoexcept |
◆ IsSprinting()
bool RE::ActorState::IsSprinting |
( |
| ) |
const |
|
inlinenoexcept |
◆ IsSwimming()
bool RE::ActorState::IsSwimming |
( |
| ) |
const |
|
inlinenoexcept |
◆ IsUnconscious()
bool RE::ActorState::IsUnconscious |
( |
| ) |
const |
|
inlinenoexcept |
◆ IsWeaponDrawn()
bool RE::ActorState::IsWeaponDrawn |
( |
| ) |
const |
|
inlinenoexcept |
◆ Unk_01()
void RE::ActorState::Unk_01 |
( |
void |
| ) |
|
|
overridevirtual |
◆ Unk_02()
void RE::ActorState::Unk_02 |
( |
void |
| ) |
|
|
overridevirtual |
◆ Unk_03()
void RE::ActorState::Unk_03 |
( |
void |
| ) |
|
|
overridevirtual |
◆ Unk_04()
void RE::ActorState::Unk_04 |
( |
void |
| ) |
|
|
overridevirtual |
◆ Unk_05()
void RE::ActorState::Unk_05 |
( |
void |
| ) |
|
|
overridevirtual |
◆ Unk_06()
void RE::ActorState::Unk_06 |
( |
void |
| ) |
|
|
overridevirtual |
◆ Unk_07()
void RE::ActorState::Unk_07 |
( |
void |
| ) |
|
|
overridevirtual |
◆ Unk_08()
void RE::ActorState::Unk_08 |
( |
void |
| ) |
|
|
overridevirtual |
◆ Unk_14()
virtual void RE::ActorState::Unk_14 |
( |
void |
| ) |
|
|
virtual |
◆ Unk_15()
virtual void RE::ActorState::Unk_15 |
( |
void |
| ) |
|
|
virtual |
◆ actorState1
◆ actorState2
◆ RTTI
The documentation for this class was generated from the following file: