#include <ActorValueOwner.h>
◆ ~ActorValueOwner()
| virtual RE::ActorValueOwner::~ActorValueOwner |
( |
| ) |
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virtual |
◆ GetActorValue()
| virtual float RE::ActorValueOwner::GetActorValue |
( |
ActorValue |
a_akValue | ) |
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virtual |
◆ GetArmorRatingSkillMultiplier()
| float RE::ActorValueOwner::GetArmorRatingSkillMultiplier |
( |
float |
a_skillLevel | ) |
const |
◆ GetBaseActorValue()
| virtual float RE::ActorValueOwner::GetBaseActorValue |
( |
ActorValue |
a_akValue | ) |
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virtual |
◆ GetClampedActorValue()
| float RE::ActorValueOwner::GetClampedActorValue |
( |
ActorValue |
a_akValue | ) |
const |
◆ GetIsPlayerOwner()
| virtual bool RE::ActorValueOwner::GetIsPlayerOwner |
( |
| ) |
const |
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virtual |
◆ GetPermanentActorValue()
| virtual float RE::ActorValueOwner::GetPermanentActorValue |
( |
ActorValue |
a_akValue | ) |
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virtual |
◆ ModActorValue()
| virtual void RE::ActorValueOwner::ModActorValue |
( |
ActorValue |
a_akValue, |
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float |
a_value |
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) |
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virtual |
◆ RestoreActorValue()
◆ SetActorValue()
| virtual void RE::ActorValueOwner::SetActorValue |
( |
ActorValue |
a_akValue, |
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float |
a_value |
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) |
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virtual |
◆ SetBaseActorValue()
| virtual void RE::ActorValueOwner::SetBaseActorValue |
( |
ActorValue |
a_akValue, |
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float |
a_value |
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) |
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virtual |
◆ RTTI
The documentation for this class was generated from the following file: