#include <BGSSkillPerkTreeNode.h>
◆ BGSSkillPerkTreeNode()
| RE::BGSSkillPerkTreeNode::BGSSkillPerkTreeNode |
( |
std::int32_t |
a_index, |
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|
ActorValueInfo * |
a_avInfo |
|
) |
| |
◆ ~BGSSkillPerkTreeNode()
| virtual RE::BGSSkillPerkTreeNode::~BGSSkillPerkTreeNode |
( |
| ) |
|
|
virtualdefault |
◆ TES_HEAP_REDEFINE_NEW()
| RE::BGSSkillPerkTreeNode::TES_HEAP_REDEFINE_NEW |
( |
| ) |
|
◆ associatedSkill
◆ children
◆ horizontalPosition
| float RE::BGSSkillPerkTreeNode::horizontalPosition |
◆ index
| std::uint32_t RE::BGSSkillPerkTreeNode::index |
◆ parents
◆ perk
| BGSPerk* RE::BGSSkillPerkTreeNode::perk |
◆ perkGridX
| std::uint32_t RE::BGSSkillPerkTreeNode::perkGridX |
◆ perkGridY
| std::uint32_t RE::BGSSkillPerkTreeNode::perkGridY |
◆ RTTI
◆ unk0C
| std::uint32_t RE::BGSSkillPerkTreeNode::unk0C |
◆ unk48
| std::uint32_t RE::BGSSkillPerkTreeNode::unk48 |
◆ unk54
| std::uint32_t RE::BGSSkillPerkTreeNode::unk54 |
◆ verticalPosition
| float RE::BGSSkillPerkTreeNode::verticalPosition |
The documentation for this class was generated from the following file: