#include <BSInputDevice.h>
◆ ~BSInputDevice()
RE::BSInputDevice::~BSInputDevice |
( |
| ) |
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override |
◆ GetButtonNameFromID()
bool RE::BSInputDevice::GetButtonNameFromID |
( |
std::int32_t |
a_id, |
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|
BSFixedString & |
a_buttonName |
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) |
| |
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overridevirtual |
◆ GetKeyCodeFromID()
bool RE::BSInputDevice::GetKeyCodeFromID |
( |
std::int32_t |
a_id, |
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std::uint32_t & |
a_keyCode |
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) |
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overridevirtual |
◆ GetMappingKey()
std::uint32_t RE::BSInputDevice::GetMappingKey |
( |
BSFixedString |
a_mapping | ) |
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overridevirtual |
◆ IsEnabled()
bool RE::BSInputDevice::IsEnabled |
( |
| ) |
const |
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overridevirtual |
◆ IsGamepad()
bool RE::BSInputDevice::IsGamepad |
( |
| ) |
const |
◆ IsKeyboard()
bool RE::BSInputDevice::IsKeyboard |
( |
| ) |
const |
◆ IsMouse()
bool RE::BSInputDevice::IsMouse |
( |
| ) |
const |
◆ IsPressed()
bool RE::BSInputDevice::IsPressed |
( |
std::uint32_t |
a_keyCode | ) |
const |
◆ buttonNameIDMap
◆ device
◆ deviceButtons
◆ pad0C
std::uint32_t RE::BSInputDevice::pad0C |
◆ RTTI
The documentation for this class was generated from the following file: