#include <BSScaleformExternalTexture.h>
◆ BSScaleformExternalTexture() [1/3]
RE::BSScaleformExternalTexture::BSScaleformExternalTexture |
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inline |
◆ ~BSScaleformExternalTexture()
RE::BSScaleformExternalTexture::~BSScaleformExternalTexture |
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◆ BSScaleformExternalTexture() [2/3]
◆ BSScaleformExternalTexture() [3/3]
◆ LoadPNG()
bool RE::BSScaleformExternalTexture::LoadPNG |
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const BSFixedString & |
a_path | ) |
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◆ operator=() [1/2]
◆ operator=() [2/2]
◆ ReleaseTexture()
void RE::BSScaleformExternalTexture::ReleaseTexture |
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◆ SetTexture()
bool RE::BSScaleformExternalTexture::SetTexture |
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NiTexture * |
a_texture | ) |
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◆ filePath
◆ gamebryoTexture
◆ pad0C
std::uint32_t RE::BSScaleformExternalTexture::pad0C |
◆ renderTarget
std::uint32_t RE::BSScaleformExternalTexture::renderTarget |
The documentation for this class was generated from the following file: