#include <Object.h>
◆ ~Object()
RE::BSScript::Object::~Object |
( |
| ) |
|
◆ DecRef()
std::uint32_t RE::BSScript::Object::DecRef |
( |
| ) |
|
◆ GetHandle()
VMHandle RE::BSScript::Object::GetHandle |
( |
| ) |
const |
◆ GetProperty() [1/2]
◆ GetProperty() [2/2]
◆ GetTypeInfo() [1/2]
◆ GetTypeInfo() [2/2]
◆ GetVariable() [1/2]
◆ GetVariable() [2/2]
◆ IncRef()
void RE::BSScript::Object::IncRef |
( |
| ) |
|
◆ IsConstructed()
constexpr bool RE::BSScript::Object::IsConstructed |
( |
| ) |
const |
|
inlineconstexprnoexcept |
◆ IsInitialized()
constexpr bool RE::BSScript::Object::IsInitialized |
( |
| ) |
const |
|
inlineconstexprnoexcept |
◆ IsValid()
constexpr bool RE::BSScript::Object::IsValid |
( |
| ) |
const |
|
inlineconstexprnoexcept |
◆ Resolve()
void* RE::BSScript::Object::Resolve |
( |
VMTypeID |
a_typeID | ) |
const |
◆ TES_HEAP_REDEFINE_NEW()
RE::BSScript::Object::TES_HEAP_REDEFINE_NEW |
( |
| ) |
|
◆ constructed
std::uint32_t RE::BSScript::Object::constructed |
◆ currentState
◆ handle
volatile VMHandle RE::BSScript::Object::handle |
◆ initialized
std::uint32_t RE::BSScript::Object::initialized |
◆ lockStructure
void* RE::BSScript::Object::lockStructure |
◆ pad2C
std::uint32_t RE::BSScript::Object::pad2C |
◆ refCountAndHandleLock
volatile std::int32_t RE::BSScript::Object::refCountAndHandleLock |
◆ remainingPropsToInit
std::uint32_t RE::BSScript::Object::remainingPropsToInit |
◆ type
◆ valid
std::uint32_t RE::BSScript::Object::valid |
◆ variables
Variable RE::BSScript::Object::variables[0] |
The documentation for this class was generated from the following file: