#include <BSWin32SystemUtility.h>
◆ SteamCallback
◆ SteamCallResult
◆ VirtualKeyboardCancelCallback
◆ VirtualKeyboardDoneCallback
◆ ~BSWin32SystemUtility()
virtual RE::BSWin32SystemUtility::~BSWin32SystemUtility |
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virtual |
◆ DoAuthenticateUser()
void RE::BSWin32SystemUtility::DoAuthenticateUser |
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overridevirtual |
◆ DoGetComputerName()
void RE::BSWin32SystemUtility::DoGetComputerName |
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char * |
a_buffer, |
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std::uint64_t |
a_size |
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overridevirtual |
◆ DoGetUserName()
void RE::BSWin32SystemUtility::DoGetUserName |
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char * |
a_buffer, |
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std::uint64_t |
a_size |
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overridevirtual |
◆ DoInitialize()
void RE::BSWin32SystemUtility::DoInitialize |
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overridevirtual |
◆ DoUpdate()
void RE::BSWin32SystemUtility::DoUpdate |
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overridevirtual |
◆ GetAuthenticationInfo()
void RE::BSWin32SystemUtility::GetAuthenticationInfo |
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char *& |
a_userAuthID, |
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std::uint64_t & |
a_size |
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overridevirtual |
◆ GetSingleton()
◆ Unk_12()
bool RE::BSWin32SystemUtility::Unk_12 |
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overridevirtual |
◆ isRunningOnSteamDeck
bool RE::BSWin32SystemUtility::isRunningOnSteamDeck |
◆ pad1E9
std::uint8_t RE::BSWin32SystemUtility::pad1E9 |
◆ pad1EA
std::uint16_t RE::BSWin32SystemUtility::pad1EA |
◆ pad1EC
std::uint32_t RE::BSWin32SystemUtility::pad1EC |
◆ pad1FC
std::uint32_t RE::BSWin32SystemUtility::pad1FC |
◆ steamAPIInitialized
bool RE::BSWin32SystemUtility::steamAPIInitialized |
◆ steamcallback_FloatingGamepadTextInputDismissed
SteamCallback<FloatingGamepadTextInputDismissed_t> RE::BSWin32SystemUtility::steamcallback_FloatingGamepadTextInputDismissed |
◆ steamcallback_GameOverlayActivated
SteamCallback<GameOverlayActivated_t> RE::BSWin32SystemUtility::steamcallback_GameOverlayActivated |
◆ steamcallback_GamepadTextInputDismissed
SteamCallback<GamepadTextInputDismissed_t> RE::BSWin32SystemUtility::steamcallback_GamepadTextInputDismissed |
◆ steamcallresult_EncryptedAppTicketResponse
SteamCallResult<EncryptedAppTicketResponse_t> RE::BSWin32SystemUtility::steamcallresult_EncryptedAppTicketResponse |
◆ steamClient
ISteamClient* RE::BSWin32SystemUtility::steamClient |
◆ steamPipe
◆ steamUtils
ISteamUtils* RE::BSWin32SystemUtility::steamUtils |
◆ virtualKeyboardCancel
◆ virtualKeyboardDone
◆ virtualKeyboardUserParam
void* RE::BSWin32SystemUtility::virtualKeyboardUserParam |
The documentation for this class was generated from the following file: