#include <PlayerControlsData.h>
◆ autoMove
| bool RE::PlayerControlsData::autoMove |
◆ fovSlideMode
| bool RE::PlayerControlsData::fovSlideMode |
◆ lookInputVec
| NiPoint2 RE::PlayerControlsData::lookInputVec |
◆ moveInputVec
| NiPoint2 RE::PlayerControlsData::moveInputVec |
◆ povBeastMode
| bool RE::PlayerControlsData::povBeastMode |
◆ povScriptMode
| bool RE::PlayerControlsData::povScriptMode |
◆ prevLookVec
| NiPoint2 RE::PlayerControlsData::prevLookVec |
◆ prevMoveVec
| NiPoint2 RE::PlayerControlsData::prevMoveVec |
◆ remapMode
| bool RE::PlayerControlsData::remapMode |
◆ running
| bool RE::PlayerControlsData::running |
◆ unk20
| std::uint32_t RE::PlayerControlsData::unk20 |
◆ unk26
| std::uint8_t RE::PlayerControlsData::unk26 |
◆ unk2A
| std::uint8_t RE::PlayerControlsData::unk2A |
◆ unk2B
| std::uint8_t RE::PlayerControlsData::unk2B |
◆ unk2D
| std::uint8_t RE::PlayerControlsData::unk2D |
◆ unk2E
| std::uint16_t RE::PlayerControlsData::unk2E |
The documentation for this class was generated from the following file: