CommonLibSSE (Parapets fork)
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#include <SetMotionTypeFunctor.h>
Public Member Functions | |
~SetMotionTypeFunctor () override | |
RE::BSScript::Variable | operator() () override |
bool | IsLatent () const override |
bool | SaveImpl (BSStorage &a_storage) const override |
FunctorType | GetType () const override |
bool | LoadImpl (const BSStorage &a_storage, std::uint32_t a_arg2, bool &a_arg3) override |
Public Member Functions inherited from RE::SkyrimScript::DelayFunctor | |
virtual | ~DelayFunctor () |
virtual bool | WantsRequeue () const |
Public Member Functions inherited from RE::BSIntrusiveRefCounted | |
std::uint32_t | IncRef () const |
std::uint32_t | DecRef () const |
TES_HEAP_REDEFINE_NEW () | |
Public Attributes | |
ObjectRefHandle | objectToChange |
std::uint32_t | type |
BSTSmartPointer< BSScript::IVirtualMachine > | vm |
bool | allowActivate |
std::uint8_t | pad21 |
std::uint16_t | pad22 |
std::uint32_t | pad24 |
Public Attributes inherited from RE::SkyrimScript::DelayFunctor | |
VMStackID | stackID |
Static Public Attributes | |
static constexpr auto | RTTI = RTTI_SkyrimScript____SetMotionTypeFunctor |
Static Public Attributes inherited from RE::SkyrimScript::DelayFunctor | |
static constexpr auto | RTTI = RTTI_SkyrimScript__DelayFunctor |
Additional Inherited Members | |
Public Types inherited from RE::SkyrimScript::DelayFunctor | |
enum class | FunctorType { kMoveTo = 0 , kSetPosition = 6 , kSetMotionType = 8 , kDropObject = 12 , kAttachAshPile = 14 , kSendPlayerToJail = 19 , kRemoveItem = 24 } |
Protected Attributes inherited from RE::BSIntrusiveRefCounted | |
volatile std::uint32_t | _refCount { 0 } |
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override |
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overridevirtual |
Implements RE::SkyrimScript::DelayFunctor.
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overridevirtual |
Implements RE::SkyrimScript::DelayFunctor.
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overridevirtual |
Reimplemented from RE::SkyrimScript::DelayFunctor.
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overridevirtual |
Implements RE::SkyrimScript::DelayFunctor.
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overridevirtual |
Reimplemented from RE::SkyrimScript::DelayFunctor.
bool RE::SkyrimScript::SetMotionTypeFunctor::allowActivate |
ObjectRefHandle RE::SkyrimScript::SetMotionTypeFunctor::objectToChange |
std::uint8_t RE::SkyrimScript::SetMotionTypeFunctor::pad21 |
std::uint16_t RE::SkyrimScript::SetMotionTypeFunctor::pad22 |
std::uint32_t RE::SkyrimScript::SetMotionTypeFunctor::pad24 |
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inlinestaticconstexpr |
std::uint32_t RE::SkyrimScript::SetMotionTypeFunctor::type |
BSTSmartPointer<BSScript::IVirtualMachine> RE::SkyrimScript::SetMotionTypeFunctor::vm |