#include <Sun.h>
◆ ~Sun()
◆ Unk_02()
void RE::Sun::Unk_02 |
( |
void |
| ) |
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overridevirtual |
◆ Update()
void RE::Sun::Update |
( |
Sky * |
a_sky, |
|
|
float |
a_arg2 |
|
) |
| |
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overridevirtual |
◆ cloudLight
NiPointer<NiDirectionalLight> RE::Sun::cloudLight |
◆ doOcclusionTests
bool RE::Sun::doOcclusionTests |
◆ glareScale
float RE::Sun::glareScale |
◆ light
◆ pad4D
std::uint8_t RE::Sun::pad4D |
◆ pad4E
std::uint16_t RE::Sun::pad4E |
◆ RTTI
◆ sunAccumulator
NiPointer<BSShaderAccumulator> RE::Sun::sunAccumulator |
◆ sunBase
◆ sunBaseNode
NiPointer<NiBillboardNode> RE::Sun::sunBaseNode |
◆ sunGlare
◆ sunGlareNode
NiPointer<NiBillboardNode> RE::Sun::sunGlareNode |
◆ sunQuery
The documentation for this class was generated from the following file:
- CommonLibSSE/include/RE/S/Sun.h