#include <TESTexture.h>
◆ ~TESTexture()
RE::TESTexture::~TESTexture |
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override |
◆ ClearDataComponent()
void RE::TESTexture::ClearDataComponent |
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overridevirtual |
◆ CopyComponent()
◆ GetAsNormalFile()
virtual const char* RE::TESTexture::GetAsNormalFile |
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BSString & |
a_out | ) |
const |
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virtual |
◆ GetDefaultPath()
virtual const char* RE::TESTexture::GetDefaultPath |
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const |
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virtual |
◆ GetMaxAllowedSize()
virtual std::uint32_t RE::TESTexture::GetMaxAllowedSize |
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virtual |
◆ InitializeDataComponent()
void RE::TESTexture::InitializeDataComponent |
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overridevirtual |
◆ RTTI
◆ textureName
The documentation for this class was generated from the following file: