#include <ActorEquipManager.h>
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| void | EquipObject (Actor *a_actor, TESBoundObject *a_object, ExtraDataList *a_extraData=nullptr, std::uint32_t a_count=1, const BGSEquipSlot *a_slot=nullptr, bool a_queueEquip=true, bool a_forceEquip=false, bool a_playSounds=true, bool a_applyNow=false) | 
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| void | EquipShout (Actor *a_actor, TESShout *a_shout) | 
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| void | EquipSpell (Actor *a_actor, SpellItem *a_spell, const BGSEquipSlot *a_slot=nullptr) | 
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| bool | UnequipObject (Actor *a_actor, TESBoundObject *a_object, ExtraDataList *a_extraData=nullptr, std::uint32_t a_count=1, const BGSEquipSlot *a_slot=nullptr, bool a_queueEquip=true, bool a_forceEquip=false, bool a_playSounds=true, bool a_applyNow=false, const BGSEquipSlot *a_slotToReplace=nullptr) | 
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| using | Type = typename Traits::Type | 
|  | 
| using | Allocator = typename Traits::Allocator | 
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◆ EquipObject()
      
        
          | void RE::ActorEquipManager::EquipObject | ( | Actor * | a_actor, | 
        
          |  |  | TESBoundObject * | a_object, | 
        
          |  |  | ExtraDataList * | a_extraData = nullptr, | 
        
          |  |  | std::uint32_t | a_count = 1, | 
        
          |  |  | const BGSEquipSlot * | a_slot = nullptr, | 
        
          |  |  | bool | a_queueEquip = true, | 
        
          |  |  | bool | a_forceEquip = false, | 
        
          |  |  | bool | a_playSounds = true, | 
        
          |  |  | bool | a_applyNow = false | 
        
          |  | ) |  |  | 
      
 
 
◆ EquipShout()
      
        
          | void RE::ActorEquipManager::EquipShout | ( | Actor * | a_actor, | 
        
          |  |  | TESShout * | a_shout | 
        
          |  | ) |  |  | 
      
 
 
◆ EquipSpell()
◆ GetSingleton()
◆ UnequipObject()
      
        
          | bool RE::ActorEquipManager::UnequipObject | ( | Actor * | a_actor, | 
        
          |  |  | TESBoundObject * | a_object, | 
        
          |  |  | ExtraDataList * | a_extraData = nullptr, | 
        
          |  |  | std::uint32_t | a_count = 1, | 
        
          |  |  | const BGSEquipSlot * | a_slot = nullptr, | 
        
          |  |  | bool | a_queueEquip = true, | 
        
          |  |  | bool | a_forceEquip = false, | 
        
          |  |  | bool | a_playSounds = true, | 
        
          |  |  | bool | a_applyNow = false, | 
        
          |  |  | const BGSEquipSlot * | a_slotToReplace = nullptr | 
        
          |  | ) |  |  | 
      
 
 
◆ unk01
      
        
          | bool RE::ActorEquipManager::unk01 | 
      
 
 
The documentation for this class was generated from the following file: