CommonLibSSE (Parapets fork)
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RE::BSGamepadDevice Class Referenceabstract

#include <BSGamepadDevice.h>

Inheritance diagram for RE::BSGamepadDevice:
RE::BSInputDevice RE::BSTEventSource< BSGamepadEvent > RE::BSIInputDevice RE::BSPCGamepadDeviceDelegate RE::BSWin32GamepadDevice

Public Member Functions

 ~BSGamepadDevice () override
 
bool IsEnabled () const override
 
virtual void Unk_09 (void)=0
 
virtual void Unk_0A (void)
 
virtual void Unk_0B (void)
 
virtual void Unk_0C (void)
 
virtual void Unk_0D (void)
 
virtual void Unk_0E (void)
 
- Public Member Functions inherited from RE::BSInputDevice
 ~BSInputDevice () override
 
bool GetKeyMapping (std::uint32_t a_key, BSFixedString &a_mapping) override
 
std::uint32_t GetMappingKey (BSFixedString a_mapping) override
 
void Unk_06 (void) override
 
bool IsEnabled () const override
 
bool IsKeyboard () const
 
bool IsMouse () const
 
bool IsGamepad () const
 
bool IsPressed (std::uint32_t a_keyCode) const
 
- Public Member Functions inherited from RE::BSIInputDevice
virtual ~BSIInputDevice ()
 
virtual void Initialize ()=0
 
virtual void Process (float a_arg1)=0
 
virtual void Unk_03 (void)=0
 
virtual bool GetKeyMapping (std::uint32_t a_key, BSFixedString &a_mapping)=0
 
virtual std::uint32_t GetMappingKey (BSFixedString a_mapping)=0
 
virtual void Unk_06 (void)=0
 
virtual bool IsEnabled () const =0
 
virtual void Reset ()=0
 
- Public Member Functions inherited from RE::BSTEventSource< BSGamepadEvent >
 BSTEventSource ()
 
void AddEventSink (Sink *a_eventSink)
 
void RemoveEventSink (Sink *a_eventSink)
 
void SendEvent (const BSGamepadEvent *a_event)
 
void operator() (const BSGamepadEvent *a_event)
 

Public Attributes

std::int32_t userIndex
 
bool connected
 
bool listeningForInput
 
std::uint16_t padCE
 
- Public Attributes inherited from RE::BSInputDevice
INPUT_DEVICE device
 
std::uint32_t pad0C
 
BSTHashMap< std::uint32_t, InputButton * > deviceButtons
 
BSTHashMap< BSFixedString, std::uint32_t > buttonNameIDMap
 
- Public Attributes inherited from RE::BSTEventSource< BSGamepadEvent >
BSTArray< Sink * > sinks
 
BSTArray< Sink * > pendingRegisters
 
BSTArray< Sink * > pendingUnregisters
 
BSSpinLock lock
 
bool notifying
 
std::uint8_t pad51
 
std::uint16_t pad52
 
std::uint32_t pad54
 

Static Public Attributes

static constexpr auto RTTI = RTTI_BSGamepadDevice
 
- Static Public Attributes inherited from RE::BSInputDevice
static constexpr auto RTTI = RTTI_BSInputDevice
 
- Static Public Attributes inherited from RE::BSIInputDevice
static constexpr auto RTTI = RTTI_BSIInputDevice
 

Additional Inherited Members

- Public Types inherited from RE::BSTEventSource< BSGamepadEvent >
using Sink = BSTEventSink< BSGamepadEvent >
 

Constructor & Destructor Documentation

◆ ~BSGamepadDevice()

RE::BSGamepadDevice::~BSGamepadDevice ( )
override

Member Function Documentation

◆ IsEnabled()

bool RE::BSGamepadDevice::IsEnabled ( ) const
overridevirtual

Implements RE::BSIInputDevice.

◆ Unk_09()

virtual void RE::BSGamepadDevice::Unk_09 ( void  )
pure virtual

◆ Unk_0A()

virtual void RE::BSGamepadDevice::Unk_0A ( void  )
virtual

◆ Unk_0B()

virtual void RE::BSGamepadDevice::Unk_0B ( void  )
virtual

◆ Unk_0C()

virtual void RE::BSGamepadDevice::Unk_0C ( void  )
virtual

◆ Unk_0D()

virtual void RE::BSGamepadDevice::Unk_0D ( void  )
virtual

◆ Unk_0E()

virtual void RE::BSGamepadDevice::Unk_0E ( void  )
virtual

Member Data Documentation

◆ connected

bool RE::BSGamepadDevice::connected

◆ listeningForInput

bool RE::BSGamepadDevice::listeningForInput

◆ padCE

std::uint16_t RE::BSGamepadDevice::padCE

◆ RTTI

constexpr auto RE::BSGamepadDevice::RTTI = RTTI_BSGamepadDevice
inlinestaticconstexpr

◆ userIndex

std::int32_t RE::BSGamepadDevice::userIndex

The documentation for this class was generated from the following file: