#include <BSPCGamepadDeviceHandler.h>
◆ ~BSPCGamepadDeviceHandler()
  
  
      
        
          | RE::BSPCGamepadDeviceHandler::~BSPCGamepadDeviceHandler  | 
          ( | 
           | ) | 
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override   | 
  
 
 
◆ GetKeyMapping()
  
  
      
        
          | bool RE::BSPCGamepadDeviceHandler::GetKeyMapping  | 
          ( | 
          std::uint32_t  | 
          a_key,  | 
         
        
           | 
           | 
          BSFixedString &  | 
          a_mapping  | 
         
        
           | 
          ) | 
           |  | 
         
       
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overridevirtual   | 
  
 
 
◆ GetMappingKey()
  
  
      
        
          | std::uint32_t RE::BSPCGamepadDeviceHandler::GetMappingKey  | 
          ( | 
          BSFixedString  | 
          a_mapping | ) | 
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overridevirtual   | 
  
 
 
◆ Initialize()
  
  
      
        
          | void RE::BSPCGamepadDeviceHandler::Initialize  | 
          ( | 
           | ) | 
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overridevirtual   | 
  
 
 
◆ IsEnabled()
  
  
      
        
          | bool RE::BSPCGamepadDeviceHandler::IsEnabled  | 
          ( | 
           | ) | 
           const | 
         
       
   | 
  
overridevirtual   | 
  
 
 
◆ Process()
  
  
      
        
          | void RE::BSPCGamepadDeviceHandler::Process  | 
          ( | 
          float  | 
          a_unk1 | ) | 
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overridevirtual   | 
  
 
 
◆ Reset()
  
  
      
        
          | void RE::BSPCGamepadDeviceHandler::Reset  | 
          ( | 
           | ) | 
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overridevirtual   | 
  
 
 
◆ Unk_03()
  
  
      
        
          | void RE::BSPCGamepadDeviceHandler::Unk_03  | 
          ( | 
           | ) | 
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overridevirtual   | 
  
 
 
◆ Unk_06()
  
  
      
        
          | void RE::BSPCGamepadDeviceHandler::Unk_06  | 
          ( | 
           | ) | 
           | 
         
       
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overridevirtual   | 
  
 
 
◆ currentPCGamePadDelegate
◆ RTTI
The documentation for this class was generated from the following file: