CommonLibSSE (Parapets fork)
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RE::BSPCGamepadDeviceHandler Class Reference

#include <BSPCGamepadDeviceHandler.h>

Inheritance diagram for RE::BSPCGamepadDeviceHandler:
RE::BSIInputDevice

Public Member Functions

 ~BSPCGamepadDeviceHandler () override
 
void Initialize () override
 
void Process (float a_unk1) override
 
void Unk_03 () override
 
bool GetKeyMapping (std::uint32_t a_key, BSFixedString &a_mapping) override
 
std::uint32_t GetMappingKey (BSFixedString a_mapping) override
 
void Unk_06 () override
 
bool IsEnabled () const override
 
void Reset () override
 
- Public Member Functions inherited from RE::BSIInputDevice
virtual ~BSIInputDevice ()
 
virtual void Initialize ()=0
 
virtual void Process (float a_arg1)=0
 
virtual void Unk_03 (void)=0
 
virtual bool GetKeyMapping (std::uint32_t a_key, BSFixedString &a_mapping)=0
 
virtual std::uint32_t GetMappingKey (BSFixedString a_mapping)=0
 
virtual void Unk_06 (void)=0
 
virtual bool IsEnabled () const =0
 
virtual void Reset ()=0
 

Public Attributes

BSPCGamepadDeviceDelegatecurrentPCGamePadDelegate
 

Static Public Attributes

static constexpr auto RTTI = RTTI_BSPCGamepadDeviceHandler
 
- Static Public Attributes inherited from RE::BSIInputDevice
static constexpr auto RTTI = RTTI_BSIInputDevice
 

Constructor & Destructor Documentation

◆ ~BSPCGamepadDeviceHandler()

RE::BSPCGamepadDeviceHandler::~BSPCGamepadDeviceHandler ( )
override

Member Function Documentation

◆ GetKeyMapping()

bool RE::BSPCGamepadDeviceHandler::GetKeyMapping ( std::uint32_t  a_key,
BSFixedString a_mapping 
)
overridevirtual

Implements RE::BSIInputDevice.

◆ GetMappingKey()

std::uint32_t RE::BSPCGamepadDeviceHandler::GetMappingKey ( BSFixedString  a_mapping)
overridevirtual

Implements RE::BSIInputDevice.

◆ Initialize()

void RE::BSPCGamepadDeviceHandler::Initialize ( )
overridevirtual

Implements RE::BSIInputDevice.

◆ IsEnabled()

bool RE::BSPCGamepadDeviceHandler::IsEnabled ( ) const
overridevirtual

Implements RE::BSIInputDevice.

◆ Process()

void RE::BSPCGamepadDeviceHandler::Process ( float  a_unk1)
overridevirtual

Implements RE::BSIInputDevice.

◆ Reset()

void RE::BSPCGamepadDeviceHandler::Reset ( )
overridevirtual

Implements RE::BSIInputDevice.

◆ Unk_03()

void RE::BSPCGamepadDeviceHandler::Unk_03 ( )
overridevirtual

Implements RE::BSIInputDevice.

◆ Unk_06()

void RE::BSPCGamepadDeviceHandler::Unk_06 ( )
overridevirtual

Implements RE::BSIInputDevice.

Member Data Documentation

◆ currentPCGamePadDelegate

BSPCGamepadDeviceDelegate* RE::BSPCGamepadDeviceHandler::currentPCGamePadDelegate

◆ RTTI

constexpr auto RE::BSPCGamepadDeviceHandler::RTTI = RTTI_BSPCGamepadDeviceHandler
inlinestaticconstexpr

The documentation for this class was generated from the following file: