CommonLibSSE (Parapets fork)
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RE::LoadWaitSpinner Class Reference

#include <LoadWaitSpinner.h>

Inheritance diagram for RE::LoadWaitSpinner:
RE::IMenu RE::BSTEventSink< BSSystemEvent > RE::BSTEventSink< BSGamerProfileEvent > RE::BSTEventSink< BGSSaveLoadManagerEvent > RE::FxDelegateHandler RE::GRefCountBase< FxDelegateHandler, GStatGroups::kGStat_Default_Mem > RE::GRefCountBaseStatImpl< GRefCountImpl, STAT > RE::GRefCountImpl RE::GRefCountImplCore

Public Member Functions

 ~LoadWaitSpinner () override
 
void Accept (CallbackProcessor *a_processor) override
 
UI_MESSAGE_RESULTS ProcessMessage (UIMessage &a_message) override
 
BSEventNotifyControl ProcessEvent (const BSSystemEvent *a_event, BSTEventSource< BSSystemEvent > *a_eventSource) override
 
BSEventNotifyControl ProcessEvent (const BSGamerProfileEvent *a_event, BSTEventSource< BSGamerProfileEvent > *a_eventSource) override
 
BSEventNotifyControl ProcessEvent (const BGSSaveLoadManagerEvent *a_event, BSTEventSource< BGSSaveLoadManagerEvent > *a_eventSource) override
 
- Public Member Functions inherited from RE::IMenu
 ~IMenu () override=default
 
void Accept (CallbackProcessor *a_processor) override
 
virtual void PostCreate ()
 
virtual void Unk_03 (void)
 
virtual UI_MESSAGE_RESULTS ProcessMessage (UIMessage &a_message)
 
virtual void AdvanceMovie (float a_interval, std::uint32_t a_currentTime)
 
virtual void PostDisplay ()
 
virtual void PreDisplay ()
 
virtual void RefreshPlatform ()
 
constexpr bool AdvancesUnderPauseMenu () const noexcept
 
constexpr bool AllowSaving () const noexcept
 
constexpr bool AlwaysOpen () const noexcept
 
constexpr bool ApplicationMenu () const noexcept
 
constexpr bool AssignCursorToRenderer () const noexcept
 
constexpr bool CustomRendering () const noexcept
 
constexpr bool CompanionAppAllowed () const noexcept
 
constexpr bool DisablePauseMenu () const noexcept
 
constexpr bool DontHideCursorWhenTopmost () const noexcept
 
constexpr bool FreezeFrameBackground () const noexcept
 
constexpr bool FreezeFramePause () const noexcept
 
constexpr bool HasButtonBar () const noexcept
 
constexpr bool InventoryItemMenu () const noexcept
 
constexpr bool IsTopButtonBar () const noexcept
 
constexpr bool LargeScaleformRenderCacheMode () const noexcept
 
constexpr bool Modal () const noexcept
 
constexpr bool OnStack () const noexcept
 
constexpr bool PausesGame () const noexcept
 
constexpr bool RendersOffscreenTargets () const noexcept
 
constexpr bool RendersUnderPauseMenu () const noexcept
 
constexpr bool RequiresUpdate () const noexcept
 
constexpr bool SkipRenderDuringFreezeFrameScreenshot () const noexcept
 
constexpr bool TopmostRenderedMenu () const noexcept
 
constexpr bool UpdateUsesCursor () const noexcept
 
constexpr bool UsesBlurredBackground () const noexcept
 
constexpr bool UsesCursor () const noexcept
 
constexpr bool UsesMenuContext () const noexcept
 
constexpr bool UsesMovementToDirection () const noexcept
 
- Public Member Functions inherited from RE::FxDelegateHandler
 ~FxDelegateHandler () override=default
 
virtual void Accept (CallbackProcessor *a_cbReg)=0
 
- Public Member Functions inherited from RE::GRefCountBaseStatImpl< GRefCountImpl, STAT >
 GFC_MEMORY_REDEFINE_NEW_IMPL (GRefCountImpl, GFC_REFCOUNTALLOC_CHECK_DELETE, StatType)
 
- Public Member Functions inherited from RE::GRefCountImpl
 ~GRefCountImpl () override=default
 
void AddRef ()
 
void Release ()
 
- Public Member Functions inherited from RE::BSTEventSink< BSSystemEvent >
virtual ~BSTEventSink ()=default
 
virtual BSEventNotifyControl ProcessEvent (const BSSystemEvent *a_event, BSTEventSource< BSSystemEvent > *a_eventSource)=0
 
- Public Member Functions inherited from RE::BSTEventSink< BSGamerProfileEvent >
virtual ~BSTEventSink ()=default
 
virtual BSEventNotifyControl ProcessEvent (const BSGamerProfileEvent *a_event, BSTEventSource< BSGamerProfileEvent > *a_eventSource)=0
 
- Public Member Functions inherited from RE::BSTEventSink< BGSSaveLoadManagerEvent >
virtual ~BSTEventSink ()=default
 
virtual BSEventNotifyControl ProcessEvent (const BGSSaveLoadManagerEvent *a_event, BSTEventSource< BGSSaveLoadManagerEvent > *a_eventSource)=0
 

Public Attributes

GFxValue root
 
volatile std::int32_t unk60
 
bool fadeIn
 
std::uint8_t pad65
 
std::uint16_t pad66
 
- Public Attributes inherited from RE::IMenu
GPtr< GFxMovieViewuiMovie { nullptr }
 
std::int8_t depthPriority { 3 }
 
std::uint8_t pad19 { 0 }
 
std::uint16_t pad20 { 0 }
 
stl::enumeration< UI_MENU_FLAGS, std::uint32_t > menuFlags { Flag::kNone }
 
stl::enumeration< Context, std::uint32_t > inputContext { Context::kNone }
 
std::uint32_t pad24 { 0 }
 
GPtr< FxDelegatefxDelegate { nullptr }
 

Static Public Attributes

static constexpr auto RTTI = RTTI_LoadWaitSpinner
 
static constexpr std::string_view MENU_NAME = "LoadWaitSpinner"
 
- Static Public Attributes inherited from RE::IMenu
static constexpr auto RTTI = RTTI_IMenu
 
- Static Public Attributes inherited from RE::FxDelegateHandler
static constexpr auto RTTI = RTTI_FxDelegateHandler
 
- Static Public Attributes inherited from RE::GRefCountImpl
static constexpr auto RTTI = RTTI_GRefCountImpl
 

Additional Inherited Members

- Public Types inherited from RE::IMenu
using Context = UserEvents::INPUT_CONTEXT_ID
 
using Flag = UI_MENU_FLAGS
 
- Public Types inherited from RE::FxDelegateHandler
using CallbackFn = void(const FxDelegateArgs &a_params)
 
- Public Types inherited from RE::GRefCountBase< FxDelegateHandler, GStatGroups::kGStat_Default_Mem >
enum  
 

Constructor & Destructor Documentation

◆ ~LoadWaitSpinner()

RE::LoadWaitSpinner::~LoadWaitSpinner ( )
override

Member Function Documentation

◆ Accept()

void RE::LoadWaitSpinner::Accept ( CallbackProcessor a_processor)
overridevirtual

Reimplemented from RE::IMenu.

◆ ProcessEvent() [1/3]

BSEventNotifyControl RE::LoadWaitSpinner::ProcessEvent ( const BGSSaveLoadManagerEvent *  a_event,
BSTEventSource< BGSSaveLoadManagerEvent > *  a_eventSource 
)
overridevirtual

◆ ProcessEvent() [2/3]

BSEventNotifyControl RE::LoadWaitSpinner::ProcessEvent ( const BSGamerProfileEvent *  a_event,
BSTEventSource< BSGamerProfileEvent > *  a_eventSource 
)
overridevirtual

◆ ProcessEvent() [3/3]

BSEventNotifyControl RE::LoadWaitSpinner::ProcessEvent ( const BSSystemEvent *  a_event,
BSTEventSource< BSSystemEvent > *  a_eventSource 
)
overridevirtual

◆ ProcessMessage()

UI_MESSAGE_RESULTS RE::LoadWaitSpinner::ProcessMessage ( UIMessage a_message)
overridevirtual

Reimplemented from RE::IMenu.

Member Data Documentation

◆ fadeIn

bool RE::LoadWaitSpinner::fadeIn

◆ MENU_NAME

constexpr std::string_view RE::LoadWaitSpinner::MENU_NAME = "LoadWaitSpinner"
staticconstexpr

◆ pad65

std::uint8_t RE::LoadWaitSpinner::pad65

◆ pad66

std::uint16_t RE::LoadWaitSpinner::pad66

◆ root

GFxValue RE::LoadWaitSpinner::root

◆ RTTI

constexpr auto RE::LoadWaitSpinner::RTTI = RTTI_LoadWaitSpinner
inlinestaticconstexpr

◆ unk60

volatile std::int32_t RE::LoadWaitSpinner::unk60

The documentation for this class was generated from the following file: