#include <Projectile.h>
◆ ~LaunchData()
virtual RE::Projectile::LaunchData::~LaunchData |
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virtual |
◆ enchantment
◆ padA4
std::uint32_t RE::Projectile::LaunchData::padA4 |
◆ poison
◆ projectile
◆ source
◆ sourceAmmo
TESAmmo* RE::Projectile::LaunchData::sourceAmmo |
◆ sourceWeapon
◆ unk08
NiPoint3 RE::Projectile::LaunchData::unk08 |
◆ unk14
NiPoint3 RE::Projectile::LaunchData::unk14 |
◆ unk30
void* RE::Projectile::LaunchData::unk30 |
◆ unk48
float RE::Projectile::LaunchData::unk48 |
◆ unk4C
float RE::Projectile::LaunchData::unk4C |
◆ unk50
std::uint64_t RE::Projectile::LaunchData::unk50 |
◆ unk58
std::uint64_t RE::Projectile::LaunchData::unk58 |
◆ unk60
std::uint64_t RE::Projectile::LaunchData::unk60 |
◆ unk68
◆ unk70
std::uint64_t RE::Projectile::LaunchData::unk70 |
◆ unk78
std::uint64_t RE::Projectile::LaunchData::unk78 |
◆ unk90
std::uint32_t RE::Projectile::LaunchData::unk90 |
◆ unk94
float RE::Projectile::LaunchData::unk94 |
◆ unk98
float RE::Projectile::LaunchData::unk98 |
◆ unk9C
std::uint8_t RE::Projectile::LaunchData::unk9C |
◆ unk9D
std::uint8_t RE::Projectile::LaunchData::unk9D |
◆ unk9E
std::uint8_t RE::Projectile::LaunchData::unk9E |
◆ unk9F
std::uint8_t RE::Projectile::LaunchData::unk9F |
◆ unkA0
std::uint16_t RE::Projectile::LaunchData::unkA0 |
◆ unkA2
std::uint16_t RE::Projectile::LaunchData::unkA2 |
The documentation for this class was generated from the following file: