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    CommonLibSSE (Parapets fork)
    
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This is the complete list of members for RE::TESBoundAnimObject, including all inherited members.
| Activate(TESObjectREFR *a_targetRef, TESObjectREFR *a_activatorRef, std::uint8_t a_arg3, TESBoundObject *a_object, std::int32_t a_targetCount) override | RE::TESBoundObject | virtual | 
| AddChange(std::uint32_t a_changeFlags) | RE::TESForm | virtual | 
| AddCompileIndex(FormID &a_id, TESFile *a_file) | RE::TESForm | inlinestatic | 
| As() noexcept | RE::TESForm | |
| As() const noexcept | RE::TESForm | |
| AsReference() | RE::TESForm | inline | 
| AsReference() const | RE::TESForm | inline | 
| AsReference1() | RE::TESForm | virtual | 
| AsReference2() const | RE::TESForm | virtual | 
| BelongsInGroup(FORM *a_form, bool a_allowParentGroups, bool a_currentOnly) | RE::TESForm | virtual | 
| boundData | RE::TESBoundObject | |
| CalculateDoFavor(Actor *a_activator, bool a_arg2, TESObjectREFR *a_toActivate, float a_arg3) | RE::TESBoundObject | virtual | 
| CheckSaveGame(BGSSaveFormBuffer *a_buf) | RE::TESForm | virtual | 
| ClearData() | RE::TESForm | virtual | 
| ClearDataComponent() override | RE::TESForm | virtual | 
| Clone3D(TESObjectREFR *a_ref, bool a_arg3) override | RE::TESBoundObject | virtual | 
| Clone3D(TESObjectREFR *a_ref) | RE::TESBoundObject | virtual | 
| Copy(TESForm *a_srcForm) | RE::TESForm | virtual | 
| CopyComponent(BaseFormComponent *a_rhs) override | RE::TESForm | virtual | 
| CreateDuplicateForm(bool a_createEditorID, void *a_arg2) | RE::TESForm | virtual | 
| CreateGroupData(FORM *a_form, FORM_GROUP *a_group) | RE::TESForm | virtual | 
| DecRef() | RE::TESObject | virtual | 
| FindInFileFast(TESFile *a_mod) | RE::TESForm | virtual | 
| FinishLoadGame(BGSLoadFormBuffer *a_buf) | RE::TESForm | virtual | 
| formFlags | RE::TESForm | |
| formID | RE::TESForm | |
| formType | RE::TESForm | |
| FORMTYPE | RE::TESForm | inlinestatic | 
| GetActivateText(TESObjectREFR *a_activator, BSString &a_dst) | RE::TESBoundObject | virtual | 
| GetAllForms() -> std::pair< BSTHashMap< FormID, TESForm * > *, std::reference_wrapper< BSReadWriteLock > > | RE::TESForm | inlinestatic | 
| GetAllFormsByEditorID() -> std::pair< BSTHashMap< BSFixedString, TESForm * > *, std::reference_wrapper< BSReadWriteLock > > | RE::TESForm | inlinestatic | 
| GetDangerous() const | RE::TESForm | virtual | 
| GetDescriptionOwnerFile() const | RE::TESForm | virtual | 
| GetFile(std::int32_t a_idx=-1) const | RE::TESForm | inline | 
| GetFormDetailedString(char *a_buf, std::uint32_t a_bufLen) | RE::TESForm | virtual | 
| GetFormEditorID() const | RE::TESForm | virtual | 
| GetFormFlags() const noexcept | RE::TESForm | inline | 
| GetFormID() const noexcept | RE::TESForm | inline | 
| GetFormType() const noexcept | RE::TESForm | inline | 
| GetGoldValue() const | RE::TESForm | |
| GetIgnoredBySandbox() const | RE::TESForm | virtual | 
| GetKnown() const | RE::TESForm | virtual | 
| GetMustUpdate() const | RE::TESForm | virtual | 
| GetName() const | RE::TESForm | |
| GetObjectTypeName() const | RE::TESForm | virtual | 
| GetObjectVoiceType() const | RE::TESBoundObject | virtual | 
| GetObstacle() const | RE::TESForm | virtual | 
| GetOnLocalMap() const | RE::TESForm | virtual | 
| GetPlayable() const | RE::TESForm | virtual | 
| GetRandomAnim() const | RE::TESForm | virtual | 
| GetRefCount() const override | RE::TESObject | virtual | 
| GetSavedFormType() const | RE::TESForm | virtual | 
| GetTextForParsedSubTag(const BSFixedString &a_tag) const | RE::TESForm | virtual | 
| GetWaterType() const | RE::TESObject | virtual | 
| GetWeight() const | RE::TESForm | |
| HandleRemoveItemFromContainer(TESObjectREFR *a_container) | RE::TESBoundObject | virtual | 
| HasVMAD() const | RE::TESForm | |
| HasWorldModel() const noexcept | RE::TESForm | |
| IncRef() | RE::TESObject | virtual | 
| InGameFormFlag enum name | RE::TESForm | |
| inGameFormFlags | RE::TESForm | |
| InitializeData() | RE::TESForm | virtual | 
| InitializeDataComponent() override | RE::TESForm | virtual | 
| InitItem() | RE::TESForm | inline | 
| InitItemImpl() | RE::TESForm | virtual | 
| InitLoadGame(BGSLoadFormBuffer *a_buf) | RE::TESForm | virtual | 
| Is(FormType a_type) const noexcept | RE::TESForm | inline | 
| Is(Args... a_args) const noexcept | RE::TESForm | inline | 
| IsAmmo() const noexcept | RE::TESForm | inline | 
| IsArmor() const noexcept | RE::TESForm | inline | 
| IsAutoCalc() const | RE::TESObject | virtual | 
| IsBook() const noexcept | RE::TESForm | inline | 
| IsBoundAnimObject() override | RE::TESBoundAnimObject | virtual | 
| IsBoundObject() const override | RE::TESBoundObject | virtual | 
| IsDeleted() const noexcept | RE::TESForm | inline | 
| IsDynamicForm() const noexcept | RE::TESForm | inline | 
| IsFormTypeChild(FormType a_type) | RE::TESForm | virtual | 
| IsGold() const noexcept | RE::TESForm | inline | 
| IsHeadingMarker() const | RE::TESForm | virtual | 
| IsIgnored() const noexcept | RE::TESForm | inline | 
| IsInitialized() const noexcept | RE::TESForm | inline | 
| IsKey() const noexcept | RE::TESForm | inline | 
| IsLockpick() const noexcept | RE::TESForm | inline | 
| IsMagicItem() const | RE::TESForm | virtual | 
| IsMarker() | RE::TESObject | virtual | 
| IsNot(FormType a_type) const noexcept | RE::TESForm | inline | 
| IsNot(Args... a_args) const noexcept | RE::TESForm | inline | 
| IsNote() const noexcept | RE::TESForm | inline | 
| IsObject() const override | RE::TESObject | virtual | 
| IsOcclusionMarker() | RE::TESObject | virtual | 
| IsParentForm() | RE::TESForm | virtual | 
| IsParentFormTree() | RE::TESForm | virtual | 
| IsPlayer() const noexcept | RE::TESForm | inline | 
| IsPlayerRef() const noexcept | RE::TESForm | inline | 
| IsSoulGem() const noexcept | RE::TESForm | inline | 
| IsWater() const | RE::TESForm | virtual | 
| IsWeapon() const noexcept | RE::TESForm | inline | 
| Load(TESFile *a_mod) | RE::TESForm | virtual | 
| LoadEdit(TESFile *a_mod) | RE::TESForm | virtual | 
| LoadGame(BGSLoadFormBuffer *a_buf) | RE::TESForm | virtual | 
| LoadGraphics(TESObjectREFR *a_ref) | RE::TESObject | virtual | 
| LoadObjectBound(TESFile *a_mod) override | RE::TESBoundObject | virtual | 
| LoadPartial(TESFile *a_mod) | RE::TESForm | virtual | 
| LookupByEditorID(const std::string_view &a_editorID) | RE::TESForm | inlinestatic | 
| LookupByEditorID(const std::string_view &a_editorID) | RE::TESForm | inlinestatic | 
| LookupByID(FormID a_formID) | RE::TESForm | inlinestatic | 
| LookupByID(FormID a_formID) | RE::TESForm | inlinestatic | 
| OnCheckModels() | RE::TESBoundObject | virtual | 
| OnCopyReference() | RE::TESBoundObject | virtual | 
| OnFinishScale() | RE::TESBoundObject | virtual | 
| OnRemove3D(NiAVObject *a_obj3D) | RE::TESBoundObject | virtual | 
| pad1B | RE::TESForm | |
| pad1C | RE::TESForm | |
| pad2C | RE::TESBoundObject | |
| QAvailableInGame() const | RE::TESForm | virtual | 
| QHasCurrents() const | RE::TESForm | virtual | 
| QIsLODLandObject() const | RE::TESForm | virtual | 
| RemoveChange(std::uint32_t a_changeFlags) | RE::TESForm | virtual | 
| ReplaceModel(const char *a_str) override | RE::TESBoundAnimObject | virtual | 
| RE::TESBoundObject::ReplaceModel() override | RE::TESBoundObject | virtual | 
| Revert(BGSLoadFormBuffer *a_buf) | RE::TESForm | virtual | 
| RTTI | RE::TESBoundAnimObject | inlinestatic | 
| SaveGame(BGSSaveFormBuffer *a_buf) | RE::TESForm | virtual | 
| SaveObjectBound() | RE::TESForm | virtual | 
| SetAltered(bool a_set) | RE::TESForm | virtual | 
| SetAutoCalc(bool a_autoCalc) | RE::TESObject | virtual | 
| SetDelete(bool a_set) | RE::TESForm | virtual | 
| SetFormEditorID(const char *a_str) | RE::TESForm | virtual | 
| SetFormID(FormID a_id, bool a_updateFile) | RE::TESForm | virtual | 
| SetObjectVoiceType(BGSVoiceType *a_voiceType) | RE::TESBoundObject | virtual | 
| SetOnLocalMap(bool a_set) | RE::TESForm | virtual | 
| sourceFiles | RE::TESForm | |
| TES_HEAP_REDEFINE_NEW() | RE::BaseFormComponent | |
| UnClone3D(TESObjectREFR *a_ref) | RE::TESObject | virtual | 
| Unk_3B(void) | RE::TESObject | virtual | 
| ~BaseFormComponent() | RE::BaseFormComponent | virtual | 
| ~TESBoundAnimObject() override | RE::TESBoundAnimObject | |
| ~TESBoundObject() override | RE::TESBoundObject | |
| ~TESForm() override | RE::TESForm | |
| ~TESObject() override | RE::TESObject |