Activate(TESObjectREFR *a_targetRef, TESObjectREFR *a_activatorRef, std::uint8_t a_arg3, TESBoundObject *a_object, std::int32_t a_targetCount) | RE::TESForm | virtual |
AddChange(std::uint32_t a_changeFlags) | RE::TESForm | virtual |
AddCompileIndex(FormID &a_id, TESFile *a_file) | RE::TESForm | inlinestatic |
additionalRaces | RE::TESObjectARMA | |
AddSlotToMask(BipedObjectSlot a_slot) | RE::BGSBipedObjectForm | |
ArmorType typedef | RE::BGSBipedObjectForm | |
artObject | RE::TESObjectARMA | |
As() noexcept | RE::TESForm | |
As() const noexcept | RE::TESForm | |
AsReference() | RE::TESForm | inline |
AsReference() const | RE::TESForm | inline |
AsReference1() | RE::TESForm | virtual |
AsReference2() const | RE::TESForm | virtual |
BelongsInGroup(FORM *a_form, bool a_allowParentGroups, bool a_currentOnly) | RE::TESForm | virtual |
bipedModel1stPersons | RE::TESObjectARMA | |
bipedModelData | RE::BGSBipedObjectForm | |
bipedModels | RE::TESObjectARMA | |
BipedObjectSlot typedef | RE::BGSBipedObjectForm | |
CheckSaveGame(BGSSaveFormBuffer *a_buf) | RE::TESForm | virtual |
ClearData() override | RE::TESObjectARMA | virtual |
RE::ClearDataComponent() override | RE::TESForm | virtual |
RE::TESRaceForm::ClearDataComponent() override | RE::TESRaceForm | virtual |
RE::BGSBipedObjectForm::ClearDataComponent() override | RE::BGSBipedObjectForm | virtual |
Clone3D(TESObjectREFR *a_ref, bool a_arg3) | RE::TESObject | virtual |
Copy(TESForm *a_srcForm) | RE::TESForm | virtual |
RE::CopyComponent(BaseFormComponent *a_rhs) override | RE::TESForm | virtual |
RE::TESRaceForm::CopyComponent(BaseFormComponent *a_rhs) override | RE::TESRaceForm | virtual |
RE::BGSBipedObjectForm::CopyComponent(BaseFormComponent *a_rhs) override | RE::BGSBipedObjectForm | virtual |
CreateDuplicateForm(bool a_createEditorID, void *a_arg2) | RE::TESForm | virtual |
CreateGroupData(FORM *a_form, FORM_GROUP *a_group) | RE::TESForm | virtual |
data | RE::TESObjectARMA | |
DecRef() | RE::TESObject | virtual |
FindInFileFast(TESFile *a_mod) | RE::TESForm | virtual |
FinishLoadGame(BGSLoadFormBuffer *a_buf) | RE::TESForm | virtual |
FirstPersonFlag typedef | RE::BGSBipedObjectForm | |
footstepSet | RE::TESObjectARMA | |
formFlags | RE::TESForm | |
formID | RE::TESForm | |
FORMTYPE | RE::TESObjectARMA | inlinestatic |
formType | RE::TESForm | |
GetAllForms() -> std::pair< BSTHashMap< FormID, TESForm * > *, std::reference_wrapper< BSReadWriteLock > > | RE::TESForm | inlinestatic |
GetAllFormsByEditorID() -> std::pair< BSTHashMap< BSFixedString, TESForm * > *, std::reference_wrapper< BSReadWriteLock > > | RE::TESForm | inlinestatic |
GetArmorType() const | RE::BGSBipedObjectForm | |
GetDangerous() const | RE::TESForm | virtual |
GetDescriptionOwnerFile() const | RE::TESForm | virtual |
GetFile(std::int32_t a_idx=-1) const | RE::TESForm | inline |
GetFormDetailedString(char *a_buf, std::uint32_t a_bufLen) | RE::TESForm | virtual |
GetFormEditorID() const | RE::TESForm | virtual |
GetFormFlags() const noexcept | RE::TESForm | inline |
GetFormID() const noexcept | RE::TESForm | inline |
GetFormType() const noexcept | RE::TESForm | inline |
GetGoldValue() const | RE::TESForm | |
GetIgnoredBySandbox() const | RE::TESForm | virtual |
GetKnown() const | RE::TESForm | virtual |
GetMustUpdate() const | RE::TESForm | virtual |
GetName() const | RE::TESForm | |
GetNodeName(char *a_dstBuff, const TESObjectREFR *a_refr, const TESObjectARMO *a_armor, float a_weightOverride) | RE::TESObjectARMA | |
GetObjectTypeName() const | RE::TESForm | virtual |
GetObstacle() const | RE::TESForm | virtual |
GetOnLocalMap() const | RE::TESForm | virtual |
GetPlayable() const | RE::TESForm | virtual |
GetRandomAnim() const | RE::TESForm | virtual |
GetRefCount() const override | RE::TESObject | virtual |
GetSavedFormType() const | RE::TESForm | virtual |
GetSlotMask() const | RE::BGSBipedObjectForm | |
GetTextForParsedSubTag(const BSFixedString &a_tag) const | RE::TESForm | virtual |
GetWaterType() const | RE::TESObject | virtual |
GetWeight() const | RE::TESForm | |
HasPartOf(BipedObjectSlot a_flag) const | RE::BGSBipedObjectForm | |
HasVMAD() const | RE::TESForm | |
HasWorldModel() const noexcept | RE::TESForm | |
IncRef() | RE::TESObject | virtual |
InGameFormFlag enum name | RE::TESForm | |
inGameFormFlags | RE::TESForm | |
InitializeData() override | RE::TESObjectARMA | virtual |
RE::InitializeDataComponent() override | RE::TESForm | virtual |
RE::TESRaceForm::InitializeDataComponent() override | RE::TESRaceForm | virtual |
RE::BGSBipedObjectForm::InitializeDataComponent() override | RE::BGSBipedObjectForm | virtual |
InitItem() | RE::TESForm | inline |
InitItemImpl() override | RE::TESObjectARMA | virtual |
InitLoadGame(BGSLoadFormBuffer *a_buf) | RE::TESForm | virtual |
Is(FormType a_type) const noexcept | RE::TESForm | inline |
Is(Args... a_args) const noexcept | RE::TESForm | inline |
IsAmmo() const noexcept | RE::TESForm | inline |
IsArmor() const noexcept | RE::TESForm | inline |
IsAutoCalc() const | RE::TESObject | virtual |
IsBook() const noexcept | RE::TESForm | inline |
IsBoundAnimObject() | RE::TESObject | virtual |
IsBoundObject() const | RE::TESForm | virtual |
IsClothing() const | RE::BGSBipedObjectForm | |
IsDeleted() const noexcept | RE::TESForm | inline |
IsDynamicForm() const noexcept | RE::TESForm | inline |
IsFormTypeChild(FormType a_type) | RE::TESForm | virtual |
IsGold() const noexcept | RE::TESForm | inline |
IsHeadingMarker() const | RE::TESForm | virtual |
IsHeavyArmor() const | RE::BGSBipedObjectForm | |
IsIgnored() const noexcept | RE::TESForm | inline |
IsInitialized() const noexcept | RE::TESForm | inline |
IsKey() const noexcept | RE::TESForm | inline |
IsLightArmor() const | RE::BGSBipedObjectForm | |
IsLockpick() const noexcept | RE::TESForm | inline |
IsMagicItem() const | RE::TESForm | virtual |
IsMarker() | RE::TESObject | virtual |
IsNot(FormType a_type) const noexcept | RE::TESForm | inline |
IsNot(Args... a_args) const noexcept | RE::TESForm | inline |
IsNote() const noexcept | RE::TESForm | inline |
IsObject() const override | RE::TESObject | virtual |
IsOcclusionMarker() | RE::TESObject | virtual |
IsParentForm() | RE::TESForm | virtual |
IsParentFormTree() | RE::TESForm | virtual |
IsPlayer() const noexcept | RE::TESForm | inline |
IsPlayerRef() const noexcept | RE::TESForm | inline |
IsShield() const | RE::BGSBipedObjectForm | |
IsSoulGem() const noexcept | RE::TESForm | inline |
IsValidRace(TESRace *a_sourceRace) const | RE::TESObjectARMA | |
IsWater() const | RE::TESForm | virtual |
IsWeapon() const noexcept | RE::TESForm | inline |
Load(TESFile *a_mod) override | RE::TESObjectARMA | virtual |
LoadEdit(TESFile *a_mod) | RE::TESForm | virtual |
LoadGame(BGSLoadFormBuffer *a_buf) | RE::TESForm | virtual |
LoadGraphics(TESObjectREFR *a_ref) | RE::TESObject | virtual |
LoadObjectBound(TESFile *a_mod) | RE::TESForm | virtual |
LoadPartial(TESFile *a_mod) | RE::TESForm | virtual |
LookupByEditorID(const std::string_view &a_editorID) | RE::TESForm | inlinestatic |
LookupByEditorID(const std::string_view &a_editorID) | RE::TESForm | inlinestatic |
LookupByID(FormID a_formID) | RE::TESForm | inlinestatic |
LookupByID(FormID a_formID) | RE::TESForm | inlinestatic |
pad04C | RE::TESObjectARMA | |
pad1B | RE::TESForm | |
pad1C | RE::TESForm | |
QAvailableInGame() const | RE::TESForm | virtual |
QHasCurrents() const | RE::TESForm | virtual |
QIsLODLandObject() const | RE::TESForm | virtual |
race | RE::TESRaceForm | |
RemoveChange(std::uint32_t a_changeFlags) | RE::TESForm | virtual |
RemoveSlotFromMask(BipedObjectSlot a_slot) | RE::BGSBipedObjectForm | |
ReplaceModel() | RE::TESObject | virtual |
Revert(BGSLoadFormBuffer *a_buf) | RE::TESForm | virtual |
RTTI | RE::TESObjectARMA | inlinestatic |
SaveGame(BGSSaveFormBuffer *a_buf) | RE::TESForm | virtual |
SaveObjectBound() | RE::TESForm | virtual |
SetAltered(bool a_set) | RE::TESForm | virtual |
SetAutoCalc(bool a_autoCalc) | RE::TESObject | virtual |
SetDelete(bool a_set) | RE::TESForm | virtual |
SetFormEditorID(const char *a_str) | RE::TESForm | virtual |
SetFormID(FormID a_id, bool a_updateFile) | RE::TESForm | virtual |
SetOnLocalMap(bool a_set) | RE::TESForm | virtual |
SetSlotMask(BipedObjectSlot a_mask) | RE::BGSBipedObjectForm | |
skinTextures | RE::TESObjectARMA | |
skinTextureSwapLists | RE::TESObjectARMA | |
sourceFiles | RE::TESForm | |
RE::TES_HEAP_REDEFINE_NEW() | RE::BaseFormComponent | |
RE::TESRaceForm::TES_HEAP_REDEFINE_NEW() | RE::BaseFormComponent | |
RE::BGSBipedObjectForm::TES_HEAP_REDEFINE_NEW() | RE::BaseFormComponent | |
UnClone3D(TESObjectREFR *a_ref) | RE::TESObject | virtual |
Unk_3B(void) | RE::TESObject | virtual |
~BaseFormComponent() | RE::BaseFormComponent | virtual |
~BGSBipedObjectForm() override | RE::BGSBipedObjectForm | |
~TESForm() override | RE::TESForm | |
~TESObject() override | RE::TESObject | |
~TESObjectARMA() override | RE::TESObjectARMA | |
~TESRaceForm() override | RE::TESRaceForm | |