CommonLibSSE (Parapets fork)
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RE::TESObjectCELL Member List

This is the complete list of members for RE::TESObjectCELL, including all inherited members.

Activate(TESObjectREFR *a_targetRef, TESObjectREFR *a_activatorRef, std::uint8_t a_arg3, TESBoundObject *a_object, std::int32_t a_targetCount)RE::TESFormvirtual
AddChange(std::uint32_t a_changeFlags)RE::TESFormvirtual
AddCompileIndex(FormID &a_id, TESFile *a_file)RE::TESForminlinestatic
As() noexceptRE::TESForm
As() const noexceptRE::TESForm
AsReference()RE::TESForminline
AsReference() constRE::TESForminline
AsReference1()RE::TESFormvirtual
AsReference2() constRE::TESFormvirtual
autoWaterLoadedRE::TESObjectCELL
BelongsInGroup(FORM *a_form, bool a_allowParentGroups, bool a_currentOnly) overrideRE::TESObjectCELLvirtual
cellDataRE::TESObjectCELL
cellDetachedRE::TESObjectCELL
cellFlagsRE::TESObjectCELL
cellGameFlagsRE::TESObjectCELL
cellLandRE::TESObjectCELL
CellState enum nameRE::TESObjectCELL
cellStateRE::TESObjectCELL
CheckSaveGame(BGSSaveFormBuffer *a_buf)RE::TESFormvirtual
ClearData() overrideRE::TESObjectCELLvirtual
RE::ClearDataComponent() overrideRE::TESFormvirtual
RE::TESFullName::ClearDataComponent() overrideRE::TESFullNamevirtual
Copy(TESForm *a_srcForm)RE::TESFormvirtual
RE::CopyComponent(BaseFormComponent *a_rhs) overrideRE::TESFormvirtual
RE::TESFullName::CopyComponent(BaseFormComponent *a_rhs) overrideRE::TESFullNamevirtual
CreateDuplicateForm(bool a_createEditorID, void *a_arg2) overrideRE::TESObjectCELLvirtual
CreateGroupData(FORM *a_form, FORM_GROUP *a_group) overrideRE::TESObjectCELLvirtual
extraListRE::TESObjectCELL
FindInFileFast(TESFile *a_mod) overrideRE::TESObjectCELLvirtual
FinishLoadGame(BGSLoadFormBuffer *a_buf)RE::TESFormvirtual
Flag enum nameRE::TESObjectCELL
ForEachReference(std::function< bool(TESObjectREFR &)> a_callback) constRE::TESObjectCELL
ForEachReferenceInRange(const NiPoint3 &a_origin, float a_radius, std::function< bool(TESObjectREFR &)> a_callback) constRE::TESObjectCELL
formFlagsRE::TESForm
formIDRE::TESForm
FORMTYPERE::TESObjectCELLinlinestatic
formTypeRE::TESForm
fullNameRE::TESFullName
GetActorOwner()RE::TESObjectCELL
GetAllForms() -> std::pair< BSTHashMap< FormID, TESForm * > *, std::reference_wrapper< BSReadWriteLock > >RE::TESForminlinestatic
GetAllFormsByEditorID() -> std::pair< BSTHashMap< BSFixedString, TESForm * > *, std::reference_wrapper< BSReadWriteLock > >RE::TESForminlinestatic
GetbhkWorld() constRE::TESObjectCELLinline
GetCoordinates()RE::TESObjectCELL
GetDangerous() constRE::TESFormvirtual
GetDescriptionOwnerFile() constRE::TESFormvirtual
GetFactionOwner()RE::TESObjectCELL
GetFile(std::int32_t a_idx=-1) constRE::TESForminline
GetFormDetailedString(char *a_buf, std::uint32_t a_bufLen) overrideRE::TESObjectCELLvirtual
GetFormEditorID() const overrideRE::TESObjectCELLvirtual
GetFormFlags() const noexceptRE::TESForminline
GetFormID() const noexceptRE::TESForminline
GetFormType() const noexceptRE::TESForminline
GetFullName() constRE::TESFullNamevirtual
GetFullNameLength() constRE::TESFullNamevirtual
GetGoldValue() constRE::TESForm
GetIgnoredBySandbox() constRE::TESFormvirtual
GetKnown() constRE::TESFormvirtual
GetLighting()RE::TESObjectCELL
GetMustUpdate() constRE::TESFormvirtual
GetName() constRE::TESForm
GetNorthRotation()RE::TESObjectCELL
GetObjectTypeName() constRE::TESFormvirtual
GetObstacle() constRE::TESFormvirtual
GetOnLocalMap() constRE::TESFormvirtual
GetOwner()RE::TESObjectCELL
GetPlayable() constRE::TESFormvirtual
GetRandomAnim() constRE::TESFormvirtual
GetRefCount() constRE::TESFormvirtual
GetSavedFormType() constRE::TESFormvirtual
GetTextForParsedSubTag(const BSFixedString &a_tag) constRE::TESFormvirtual
GetWeight() constRE::TESForm
grassCreateLockRE::TESObjectCELLmutable
grassTaskLockRE::TESObjectCELLmutable
HasVMAD() constRE::TESForm
HasWorldModel() const noexceptRE::TESForm
InGameFormFlag enum nameRE::TESForm
inGameFormFlagsRE::TESForm
InitializeData()RE::TESFormvirtual
RE::InitializeDataComponent() overrideRE::TESFormvirtual
RE::TESFullName::InitializeDataComponent() overrideRE::TESFullNamevirtual
InitItem()RE::TESForminline
InitItemImpl() overrideRE::TESObjectCELLvirtual
InitLoadGame(BGSLoadFormBuffer *a_buf)RE::TESFormvirtual
Is(FormType a_type) const noexceptRE::TESForminline
Is(Args... a_args) const noexceptRE::TESForminline
IsAmmo() const noexceptRE::TESForminline
IsArmor() const noexceptRE::TESForminline
IsAttached() constRE::TESObjectCELL
IsBook() const noexceptRE::TESForminline
IsBoundObject() constRE::TESFormvirtual
IsDeleted() const noexceptRE::TESForminline
IsDynamicForm() const noexceptRE::TESForminline
IsExteriorCell() constRE::TESObjectCELL
IsFormTypeChild(FormType a_type) overrideRE::TESObjectCELLvirtual
IsGold() const noexceptRE::TESForminline
IsHeadingMarker() constRE::TESFormvirtual
IsIgnored() const noexceptRE::TESForminline
IsInitialized() const noexceptRE::TESForminline
IsInteriorCell() constRE::TESObjectCELL
IsKey() const noexceptRE::TESForminline
IsLockpick() const noexceptRE::TESForminline
IsMagicItem() constRE::TESFormvirtual
IsNot(FormType a_type) const noexceptRE::TESForminline
IsNot(Args... a_args) const noexceptRE::TESForminline
IsNote() const noexceptRE::TESForminline
IsObject() constRE::TESFormvirtual
IsParentForm() overrideRE::TESObjectCELLvirtual
IsParentFormTree()RE::TESFormvirtual
IsPlayer() const noexceptRE::TESForminline
IsPlayerRef() const noexceptRE::TESForminline
IsSoulGem() const noexceptRE::TESForminline
IsWater() constRE::TESFormvirtual
IsWeapon() const noexceptRE::TESForminline
lightingTemplateRE::TESObjectCELL
Load(TESFile *a_mod) overrideRE::TESObjectCELLvirtual
loadedDataRE::TESObjectCELL
LoadEdit(TESFile *a_mod)RE::TESFormvirtual
LoadGame(BGSLoadFormBuffer *a_buf) overrideRE::TESObjectCELLvirtual
LoadObjectBound(TESFile *a_mod)RE::TESFormvirtual
LoadPartial(TESFile *a_mod)RE::TESFormvirtual
LookupByEditorID(const std::string_view &a_editorID)RE::TESForminlinestatic
LookupByEditorID(const std::string_view &a_editorID)RE::TESForminlinestatic
LookupByID(FormID a_formID)RE::TESForminlinestatic
LookupByID(FormID a_formID)RE::TESForminlinestatic
navMeshesRE::TESObjectCELL
objectListRE::TESObjectCELL
pad047RE::TESObjectCELL
pad1BRE::TESForm
pad1CRE::TESForm
QAvailableInGame() constRE::TESFormvirtual
QHasCurrents() constRE::TESFormvirtual
QIsLODLandObject() constRE::TESFormvirtual
referencesRE::TESObjectCELL
RemoveChange(std::uint32_t a_changeFlags)RE::TESFormvirtual
Revert(BGSLoadFormBuffer *a_buf) overrideRE::TESObjectCELLvirtual
RTTIRE::TESObjectCELLinlinestatic
SaveGame(BGSSaveFormBuffer *a_buf) overrideRE::TESObjectCELLvirtual
SaveObjectBound()RE::TESFormvirtual
SetActorOwner(TESNPC *a_owner)RE::TESObjectCELL
SetAltered(bool a_set) overrideRE::TESObjectCELLvirtual
SetDelete(bool a_set)RE::TESFormvirtual
SetFactionOwner(TESFaction *a_owner)RE::TESObjectCELL
SetFogColor(Color a_near, Color a_far)RE::TESObjectCELL
SetFogPlanes(float a_near, float a_far)RE::TESObjectCELL
SetFogPower(float a_power)RE::TESObjectCELL
SetFormEditorID(const char *a_str) overrideRE::TESObjectCELLvirtual
SetFormID(FormID a_id, bool a_updateFile)RE::TESFormvirtual
SetHandChanged(bool a_changed)RE::TESObjectCELL
SetOnLocalMap(bool a_set)RE::TESFormvirtual
SetOwner(TESForm *a_owner)RE::TESObjectCELL
SetPublic(bool a_public)RE::TESObjectCELL
sourceFilesRE::TESForm
spinLockRE::TESObjectCELLmutable
RE::TES_HEAP_REDEFINE_NEW()RE::BaseFormComponent
RE::TESFullName::TES_HEAP_REDEFINE_NEW()RE::BaseFormComponent
unk0B0RE::TESObjectCELL
unk0D0RE::TESObjectCELL
unk0E8RE::TESObjectCELL
unk100RE::TESObjectCELL
unk138RE::TESObjectCELL
UsesSkyLighting() constRE::TESObjectCELL
waterHeightRE::TESObjectCELL
worldSpaceRE::TESObjectCELL
~BaseFormComponent()RE::BaseFormComponentvirtual
~TESForm() overrideRE::TESForm
~TESFullName() overrideRE::TESFullName
~TESObjectCELL() overrideRE::TESObjectCELL