Activate(TESObjectREFR *a_targetRef, TESObjectREFR *a_activatorRef, std::uint8_t a_arg3, TESBoundObject *a_object, std::int32_t a_targetCount) override | RE::TESObjectDOOR | virtual |
AddChange(std::uint32_t a_changeFlags) | RE::TESForm | virtual |
AddCompileIndex(FormID &a_id, TESFile *a_file) | RE::TESForm | inlinestatic |
addons | RE::TESModel | |
alternateTextures | RE::TESModelTextureSwap | |
As() noexcept | RE::TESForm | |
As() const noexcept | RE::TESForm | |
AsReference() | RE::TESForm | inline |
AsReference() const | RE::TESForm | inline |
AsReference1() | RE::TESForm | virtual |
AsReference2() const | RE::TESForm | virtual |
BelongsInGroup(FORM *a_form, bool a_allowParentGroups, bool a_currentOnly) | RE::TESForm | virtual |
boundData | RE::TESBoundObject | |
CalculateDoFavor(Actor *a_activator, bool a_arg2, TESObjectREFR *a_toActivate, float a_arg3) override | RE::TESObjectDOOR | virtual |
CheckSaveGame(BGSSaveFormBuffer *a_buf) | RE::TESForm | virtual |
ClearData() override | RE::TESObjectDOOR | virtual |
RE::ClearDataComponent() override | RE::TESForm | virtual |
RE::TESFullName::ClearDataComponent() override | RE::TESFullName | virtual |
RE::TESModelTextureSwap::ClearDataComponent() override | RE::TESModelTextureSwap | virtual |
RE::BGSDestructibleObjectForm::ClearDataComponent() override | RE::BGSDestructibleObjectForm | virtual |
Clone3D(TESObjectREFR *a_ref) override | RE::TESObjectDOOR | virtual |
RE::TESBoundAnimObject::Clone3D(TESObjectREFR *a_ref, bool a_arg3) override | RE::TESBoundObject | virtual |
closeSound | RE::TESObjectDOOR | |
Copy(TESForm *a_srcForm) | RE::TESForm | virtual |
RE::CopyComponent(BaseFormComponent *a_rhs) override | RE::TESForm | virtual |
RE::TESFullName::CopyComponent(BaseFormComponent *a_rhs) override | RE::TESFullName | virtual |
RE::TESModelTextureSwap::CopyComponent(BaseFormComponent *a_rhs) override | RE::TESModelTextureSwap | virtual |
RE::BGSDestructibleObjectForm::CopyComponent(BaseFormComponent *a_rhs) override | RE::BGSDestructibleObjectForm | virtual |
CreateDuplicateForm(bool a_createEditorID, void *a_arg2) | RE::TESForm | virtual |
CreateGroupData(FORM *a_form, FORM_GROUP *a_group) | RE::TESForm | virtual |
data | RE::BGSDestructibleObjectForm | |
DecRef() | RE::TESObject | virtual |
FindInFileFast(TESFile *a_mod) | RE::TESForm | virtual |
FinishLoadGame(BGSLoadFormBuffer *a_buf) | RE::TESForm | virtual |
Flag enum name | RE::TESObjectDOOR | |
flags | RE::TESObjectDOOR | |
formFlags | RE::TESForm | |
formID | RE::TESForm | |
FORMTYPE | RE::TESObjectDOOR | inlinestatic |
formType | RE::TESForm | |
fullName | RE::TESFullName | |
GetActivateText(TESObjectREFR *a_activator, BSString &a_dst) override | RE::TESObjectDOOR | virtual |
GetAllForms() -> std::pair< BSTHashMap< FormID, TESForm * > *, std::reference_wrapper< BSReadWriteLock > > | RE::TESForm | inlinestatic |
GetAllFormsByEditorID() -> std::pair< BSTHashMap< BSFixedString, TESForm * > *, std::reference_wrapper< BSReadWriteLock > > | RE::TESForm | inlinestatic |
GetAsModelTextureSwap() override | RE::TESModelTextureSwap | virtual |
GetDangerous() const | RE::TESForm | virtual |
GetDescriptionOwnerFile() const | RE::TESForm | virtual |
GetFile(std::int32_t a_idx=-1) const | RE::TESForm | inline |
GetFormDetailedString(char *a_buf, std::uint32_t a_bufLen) | RE::TESForm | virtual |
GetFormEditorID() const | RE::TESForm | virtual |
GetFormFlags() const noexcept | RE::TESForm | inline |
GetFormID() const noexcept | RE::TESForm | inline |
GetFormType() const noexcept | RE::TESForm | inline |
GetFullName() const | RE::TESFullName | virtual |
GetFullNameLength() const | RE::TESFullName | virtual |
GetGoldValue() const | RE::TESForm | |
GetIgnoredBySandbox() const | RE::TESForm | virtual |
GetKnown() const | RE::TESForm | virtual |
GetModel() const | RE::TESModel | virtual |
GetMustUpdate() const | RE::TESForm | virtual |
GetName() const | RE::TESForm | |
GetObjectTypeName() const | RE::TESForm | virtual |
GetObjectVoiceType() const | RE::TESBoundObject | virtual |
GetObstacle() const | RE::TESForm | virtual |
GetOnLocalMap() const | RE::TESForm | virtual |
GetOpenState(const TESObjectREFR *a_ref) | RE::BGSOpenCloseForm | static |
GetPlayable() const | RE::TESForm | virtual |
GetRandomAnim() const | RE::TESForm | virtual |
GetRefCount() const override | RE::TESObject | virtual |
GetSavedFormType() const | RE::TESForm | virtual |
GetTextForParsedSubTag(const BSFixedString &a_tag) const | RE::TESForm | virtual |
GetWaterType() const | RE::TESObject | virtual |
GetWeight() const | RE::TESForm | |
HandleClose(TESObjectREFR *a_target, TESObjectREFR *a_activator) | RE::BGSOpenCloseForm | virtual |
HandleOpen(TESObjectREFR *a_target, TESObjectREFR *a_activator) override | RE::TESObjectDOOR | virtual |
HandleRemoveItemFromContainer(TESObjectREFR *a_container) | RE::TESBoundObject | virtual |
HasVMAD() const | RE::TESForm | |
HasWorldModel() const noexcept | RE::TESForm | |
IncRef() | RE::TESObject | virtual |
InGameFormFlag enum name | RE::TESForm | |
inGameFormFlags | RE::TESForm | |
InitializeData() override | RE::TESObjectDOOR | virtual |
RE::InitializeDataComponent() override | RE::TESForm | virtual |
RE::TESFullName::InitializeDataComponent() override | RE::TESFullName | virtual |
RE::TESModelTextureSwap::InitializeDataComponent() override | RE::TESModelTextureSwap | virtual |
RE::BGSDestructibleObjectForm::InitializeDataComponent() override | RE::BGSDestructibleObjectForm | virtual |
InitItem() | RE::TESForm | inline |
InitItemImpl() override | RE::TESObjectDOOR | virtual |
InitLoadGame(BGSLoadFormBuffer *a_buf) | RE::TESForm | virtual |
Is(FormType a_type) const noexcept | RE::TESForm | inline |
Is(Args... a_args) const noexcept | RE::TESForm | inline |
IsAmmo() const noexcept | RE::TESForm | inline |
IsArmor() const noexcept | RE::TESForm | inline |
IsAutoCalc() const | RE::TESObject | virtual |
IsBook() const noexcept | RE::TESForm | inline |
IsBoundAnimObject() override | RE::TESBoundAnimObject | virtual |
IsBoundObject() const override | RE::TESBoundObject | virtual |
IsDeleted() const noexcept | RE::TESForm | inline |
IsDynamicForm() const noexcept | RE::TESForm | inline |
IsFormTypeChild(FormType a_type) | RE::TESForm | virtual |
IsGold() const noexcept | RE::TESForm | inline |
IsHeadingMarker() const | RE::TESForm | virtual |
IsIgnored() const noexcept | RE::TESForm | inline |
IsInitialized() const noexcept | RE::TESForm | inline |
IsKey() const noexcept | RE::TESForm | inline |
IsLockpick() const noexcept | RE::TESForm | inline |
IsMagicItem() const | RE::TESForm | virtual |
IsMarker() | RE::TESObject | virtual |
IsNot(FormType a_type) const noexcept | RE::TESForm | inline |
IsNot(Args... a_args) const noexcept | RE::TESForm | inline |
IsNote() const noexcept | RE::TESForm | inline |
IsObject() const override | RE::TESObject | virtual |
IsOcclusionMarker() | RE::TESObject | virtual |
IsParentForm() | RE::TESForm | virtual |
IsParentFormTree() | RE::TESForm | virtual |
IsPlayer() const noexcept | RE::TESForm | inline |
IsPlayerRef() const noexcept | RE::TESForm | inline |
IsSoulGem() const noexcept | RE::TESForm | inline |
IsWater() const | RE::TESForm | virtual |
IsWeapon() const noexcept | RE::TESForm | inline |
Load(TESFile *a_mod) override | RE::TESObjectDOOR | virtual |
LoadEdit(TESFile *a_mod) | RE::TESForm | virtual |
LoadGame(BGSLoadFormBuffer *a_buf) | RE::TESForm | virtual |
LoadGraphics(TESObjectREFR *a_ref) | RE::TESObject | virtual |
LoadObjectBound(TESFile *a_mod) override | RE::TESBoundObject | virtual |
LoadPartial(TESFile *a_mod) | RE::TESForm | virtual |
LookupByEditorID(const std::string_view &a_editorID) | RE::TESForm | inlinestatic |
LookupByEditorID(const std::string_view &a_editorID) | RE::TESForm | inlinestatic |
LookupByID(FormID a_formID) | RE::TESForm | inlinestatic |
LookupByID(FormID a_formID) | RE::TESForm | inlinestatic |
loopSound | RE::TESObjectDOOR | |
model | RE::TESModel | |
numAddons | RE::TESModel | |
numAlternateTextures | RE::TESModelTextureSwap | |
numTextures | RE::TESModel | |
OnCheckModels() | RE::TESBoundObject | virtual |
OnCopyReference() | RE::TESBoundObject | virtual |
OnFinishScale() | RE::TESBoundObject | virtual |
OnRemove3D(NiAVObject *a_obj3D) | RE::TESBoundObject | virtual |
OPEN_STATE enum name | RE::BGSOpenCloseForm | |
openSound | RE::TESObjectDOOR | |
pad1B | RE::TESForm | |
pad1C | RE::TESForm | |
pad24 | RE::TESModel | |
pad2C | RE::TESBoundObject | |
pad34 | RE::TESModelTextureSwap | |
padB1 | RE::TESObjectDOOR | |
padB2 | RE::TESObjectDOOR | |
padB4 | RE::TESObjectDOOR | |
QAvailableInGame() const | RE::TESForm | virtual |
QHasCurrents() const | RE::TESForm | virtual |
QIsLODLandObject() const | RE::TESForm | virtual |
randomTeleports | RE::TESObjectDOOR | |
RemoveChange(std::uint32_t a_changeFlags) | RE::TESForm | virtual |
ReplaceModel(const char *a_str) override | RE::TESBoundAnimObject | virtual |
RE::TESBoundObject::ReplaceModel() override | RE::TESBoundObject | virtual |
Revert(BGSLoadFormBuffer *a_buf) | RE::TESForm | virtual |
RTTI | RE::TESObjectDOOR | inlinestatic |
SaveGame(BGSSaveFormBuffer *a_buf) | RE::TESForm | virtual |
SaveObjectBound() | RE::TESForm | virtual |
SetAltered(bool a_set) | RE::TESForm | virtual |
SetAutoCalc(bool a_autoCalc) | RE::TESObject | virtual |
SetDelete(bool a_set) | RE::TESForm | virtual |
SetFormEditorID(const char *a_str) | RE::TESForm | virtual |
SetFormID(FormID a_id, bool a_updateFile) | RE::TESForm | virtual |
SetModel(const char *a_model) | RE::TESModel | virtual |
SetObjectVoiceType(BGSVoiceType *a_voiceType) | RE::TESBoundObject | virtual |
SetOnLocalMap(bool a_set) | RE::TESForm | virtual |
SetOpenState(TESObjectREFR *a_ref, bool a_open, bool a_snap) | RE::BGSOpenCloseForm | static |
sourceFiles | RE::TESForm | |
RE::TES_HEAP_REDEFINE_NEW() | RE::BaseFormComponent | |
RE::TESFullName::TES_HEAP_REDEFINE_NEW() | RE::BaseFormComponent | |
RE::TESModelTextureSwap::TES_HEAP_REDEFINE_NEW() | RE::BaseFormComponent | |
RE::BGSDestructibleObjectForm::TES_HEAP_REDEFINE_NEW() | RE::BaseFormComponent | |
textures | RE::TESModel | |
UnClone3D(TESObjectREFR *a_ref) | RE::TESObject | virtual |
unk90 | RE::TESObjectDOOR | |
Unk_03(void) | RE::BGSOpenCloseForm | virtual |
Unk_3B(void) | RE::TESObject | virtual |
~BaseFormComponent() | RE::BaseFormComponent | virtual |
~BGSDestructibleObjectForm() override | RE::BGSDestructibleObjectForm | |
~BGSOpenCloseForm() | RE::BGSOpenCloseForm | virtual |
~TESBoundAnimObject() override | RE::TESBoundAnimObject | |
~TESBoundObject() override | RE::TESBoundObject | |
~TESForm() override | RE::TESForm | |
~TESFullName() override | RE::TESFullName | |
~TESModel() override | RE::TESModel | |
~TESModelTextureSwap() override | RE::TESModelTextureSwap | |
~TESObject() override | RE::TESObject | |
~TESObjectDOOR() override | RE::TESObjectDOOR | |