Activate(TESObjectREFR *a_targetRef, TESObjectREFR *a_activatorRef, std::uint8_t a_arg3, TESBoundObject *a_object, std::int32_t a_targetCount) override | RE::TESWaterForm | virtual |
AddChange(std::uint32_t a_changeFlags) | RE::TESForm | virtual |
AddCompileIndex(FormID &a_id, TESFile *a_file) | RE::TESForm | inlinestatic |
alpha | RE::TESWaterForm | |
amplitude | RE::TESWaterForm | |
angularVelocity | RE::TESWaterForm | |
As() noexcept | RE::TESForm | |
As() const noexcept | RE::TESForm | |
AsReference() | RE::TESForm | inline |
AsReference() const | RE::TESForm | inline |
AsReference1() | RE::TESForm | virtual |
AsReference2() const | RE::TESForm | virtual |
attackDamage | RE::TESAttackDamageForm | |
BelongsInGroup(FORM *a_form, bool a_allowParentGroups, bool a_currentOnly) | RE::TESForm | virtual |
bias | RE::TESWaterForm | |
CheckSaveGame(BGSSaveFormBuffer *a_buf) | RE::TESForm | virtual |
ClearData() | RE::TESForm | virtual |
RE::ClearDataComponent() override | RE::TESForm | virtual |
RE::TESFullName::ClearDataComponent() override | RE::TESFullName | virtual |
RE::TESAttackDamageForm::ClearDataComponent() override | RE::TESAttackDamageForm | virtual |
contactSpell | RE::TESWaterForm | |
Copy(TESForm *a_srcForm) | RE::TESForm | virtual |
RE::CopyComponent(BaseFormComponent *a_rhs) override | RE::TESForm | virtual |
RE::TESFullName::CopyComponent(BaseFormComponent *a_rhs) override | RE::TESFullName | virtual |
RE::TESAttackDamageForm::CopyComponent(BaseFormComponent *a_rhs) override | RE::TESAttackDamageForm | virtual |
CreateDuplicateForm(bool a_createEditorID, void *a_arg2) | RE::TESForm | virtual |
CreateGroupData(FORM *a_form, FORM_GROUP *a_group) | RE::TESForm | virtual |
currentTextureSelect | RE::TESWaterForm | |
data | RE::TESWaterForm | |
FindInFileFast(TESFile *a_mod) | RE::TESForm | virtual |
FinishLoadGame(BGSLoadFormBuffer *a_buf) | RE::TESForm | virtual |
Flag enum name | RE::TESWaterForm | |
flags | RE::TESWaterForm | |
formFlags | RE::TESForm | |
formID | RE::TESForm | |
FORMTYPE | RE::TESWaterForm | inlinestatic |
formType | RE::TESForm | |
frequencyX | RE::TESWaterForm | |
frequencyY | RE::TESWaterForm | |
fullName | RE::TESFullName | |
gain | RE::TESWaterForm | |
GetAllForms() -> std::pair< BSTHashMap< FormID, TESForm * > *, std::reference_wrapper< BSReadWriteLock > > | RE::TESForm | inlinestatic |
GetAllFormsByEditorID() -> std::pair< BSTHashMap< BSFixedString, TESForm * > *, std::reference_wrapper< BSReadWriteLock > > | RE::TESForm | inlinestatic |
GetAttackDamage() const | RE::TESAttackDamageForm | virtual |
GetDangerous() const override | RE::TESWaterForm | virtual |
GetDescriptionOwnerFile() const | RE::TESForm | virtual |
GetFile(std::int32_t a_idx=-1) const | RE::TESForm | inline |
GetFormDetailedString(char *a_buf, std::uint32_t a_bufLen) | RE::TESForm | virtual |
GetFormEditorID() const | RE::TESForm | virtual |
GetFormFlags() const noexcept | RE::TESForm | inline |
GetFormID() const noexcept | RE::TESForm | inline |
GetFormType() const noexcept | RE::TESForm | inline |
GetFullName() const | RE::TESFullName | virtual |
GetFullNameLength() const | RE::TESFullName | virtual |
GetGoldValue() const | RE::TESForm | |
GetIgnoredBySandbox() const | RE::TESForm | virtual |
GetKnown() const | RE::TESForm | virtual |
GetMustUpdate() const | RE::TESForm | virtual |
GetName() const | RE::TESForm | |
GetObjectTypeName() const | RE::TESForm | virtual |
GetObstacle() const | RE::TESForm | virtual |
GetOnLocalMap() const | RE::TESForm | virtual |
GetPlayable() const | RE::TESForm | virtual |
GetRandomAnim() const | RE::TESForm | virtual |
GetRefCount() const | RE::TESForm | virtual |
GetSavedFormType() const | RE::TESForm | virtual |
GetTextForParsedSubTag(const BSFixedString &a_tag) const | RE::TESForm | virtual |
GetWeight() const | RE::TESForm | |
HasVMAD() const | RE::TESForm | |
HasWorldModel() const noexcept | RE::TESForm | |
imageSpace | RE::TESWaterForm | |
InGameFormFlag enum name | RE::TESForm | |
inGameFormFlags | RE::TESForm | |
InitializeData() override | RE::TESWaterForm | virtual |
RE::InitializeDataComponent() override | RE::TESForm | virtual |
RE::TESFullName::InitializeDataComponent() override | RE::TESFullName | virtual |
RE::TESAttackDamageForm::InitializeDataComponent() override | RE::TESAttackDamageForm | virtual |
InitItem() | RE::TESForm | inline |
InitItemImpl() override | RE::TESWaterForm | virtual |
InitLoadGame(BGSLoadFormBuffer *a_buf) | RE::TESForm | virtual |
Is(FormType a_type) const noexcept | RE::TESForm | inline |
Is(Args... a_args) const noexcept | RE::TESForm | inline |
IsAmmo() const noexcept | RE::TESForm | inline |
IsArmor() const noexcept | RE::TESForm | inline |
IsBook() const noexcept | RE::TESForm | inline |
IsBoundObject() const | RE::TESForm | virtual |
IsDeleted() const noexcept | RE::TESForm | inline |
IsDynamicForm() const noexcept | RE::TESForm | inline |
IsFormTypeChild(FormType a_type) | RE::TESForm | virtual |
IsGold() const noexcept | RE::TESForm | inline |
IsHeadingMarker() const | RE::TESForm | virtual |
IsIgnored() const noexcept | RE::TESForm | inline |
IsInitialized() const noexcept | RE::TESForm | inline |
IsKey() const noexcept | RE::TESForm | inline |
IsLockpick() const noexcept | RE::TESForm | inline |
IsMagicItem() const | RE::TESForm | virtual |
IsNot(FormType a_type) const noexcept | RE::TESForm | inline |
IsNot(Args... a_args) const noexcept | RE::TESForm | inline |
IsNote() const noexcept | RE::TESForm | inline |
IsObject() const | RE::TESForm | virtual |
IsParentForm() | RE::TESForm | virtual |
IsParentFormTree() | RE::TESForm | virtual |
IsPlayer() const noexcept | RE::TESForm | inline |
IsPlayerRef() const noexcept | RE::TESForm | inline |
IsSoulGem() const noexcept | RE::TESForm | inline |
IsWater() const | RE::TESForm | virtual |
IsWeapon() const noexcept | RE::TESForm | inline |
lacunarity | RE::TESWaterForm | |
linearVelocity | RE::TESWaterForm | |
Load(TESFile *a_mod) override | RE::TESWaterForm | virtual |
LoadEdit(TESFile *a_mod) | RE::TESForm | virtual |
LoadGame(BGSLoadFormBuffer *a_buf) | RE::TESForm | virtual |
LoadObjectBound(TESFile *a_mod) | RE::TESForm | virtual |
LoadPartial(TESFile *a_mod) | RE::TESForm | virtual |
LookupByEditorID(const std::string_view &a_editorID) | RE::TESForm | inlinestatic |
LookupByEditorID(const std::string_view &a_editorID) | RE::TESForm | inlinestatic |
LookupByID(FormID a_formID) | RE::TESForm | inlinestatic |
LookupByID(FormID a_formID) | RE::TESForm | inlinestatic |
materialType | RE::TESWaterForm | |
needUpdate | RE::TESWaterForm | |
noiseTextureData | RE::TESWaterForm | |
noiseTextures | RE::TESWaterForm | |
octaves | RE::TESWaterForm | |
pad074 | RE::TESWaterForm | |
pad0A | RE::TESAttackDamageForm | |
pad0BA | RE::TESWaterForm | |
pad0BC | RE::TESWaterForm | |
pad0C | RE::TESAttackDamageForm | |
pad1B | RE::TESForm | |
pad1C | RE::TESForm | |
pad1F4 | RE::TESWaterForm | |
pad239 | RE::TESWaterForm | |
pad23A | RE::TESWaterForm | |
pad23C | RE::TESWaterForm | |
pad41 | RE::TESWaterForm | |
pad42 | RE::TESWaterForm | |
placeableAutoWater | RE::TESWaterForm | |
placeableLODWater | RE::TESWaterForm | |
QAvailableInGame() const | RE::TESForm | virtual |
QHasCurrents() const | RE::TESForm | virtual |
QIsLODLandObject() const | RE::TESForm | virtual |
RemoveChange(std::uint32_t a_changeFlags) | RE::TESForm | virtual |
resetNoiseTextures | RE::TESWaterForm | |
Revert(BGSLoadFormBuffer *a_buf) | RE::TESForm | virtual |
RTTI | RE::TESWaterForm | inlinestatic |
SaveGame(BGSSaveFormBuffer *a_buf) | RE::TESForm | virtual |
SaveObjectBound() | RE::TESForm | virtual |
SetAltered(bool a_set) | RE::TESForm | virtual |
SetDelete(bool a_set) | RE::TESForm | virtual |
SetFormEditorID(const char *a_str) | RE::TESForm | virtual |
SetFormID(FormID a_id, bool a_updateFile) | RE::TESForm | virtual |
SetOnLocalMap(bool a_set) | RE::TESForm | virtual |
sourceFiles | RE::TESForm | |
RE::TES_HEAP_REDEFINE_NEW() | RE::BaseFormComponent | |
RE::TESFullName::TES_HEAP_REDEFINE_NEW() | RE::BaseFormComponent | |
RE::TESAttackDamageForm::TES_HEAP_REDEFINE_NEW() | RE::BaseFormComponent | |
texScroll | RE::TESWaterForm | |
waterShaderMaterial | RE::TESWaterForm | |
waterSound | RE::TESWaterForm | |
waterWeatherControl | RE::TESWaterForm | |
~BaseFormComponent() | RE::BaseFormComponent | virtual |
~TESAttackDamageForm() override | RE::TESAttackDamageForm | |
~TESForm() override | RE::TESForm | |
~TESFullName() override | RE::TESFullName | |
~TESWaterForm() override | RE::TESWaterForm | |