CommonLibSSE (Parapets fork)
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RE::UI Class Reference

#include <UI.h>

Inheritance diagram for RE::UI:
RE::BSTSingletonSDM< UI > RE::BSTEventSource< MenuOpenCloseEvent > RE::BSTEventSource< MenuModeChangeEvent > RE::BSTEventSource< void * > RE::BSTSingletonSDMBase< Traits >

Classes

struct  UIMenuEntry
 

Public Types

using Create_t = IMenu *()
 
- Public Types inherited from RE::BSTSingletonSDMBase< Traits >
using Type = typename Traits::Type
 
using Allocator = typename Traits::Allocator
 
- Public Types inherited from RE::BSTEventSource< MenuOpenCloseEvent >
using Sink = BSTEventSink< MenuOpenCloseEvent >
 
- Public Types inherited from RE::BSTEventSource< MenuModeChangeEvent >
using Sink = BSTEventSink< MenuModeChangeEvent >
 
- Public Types inherited from RE::BSTEventSource< void * >
using Sink = BSTEventSink< void * >
 

Public Member Functions

template<class T >
void AddEventSink (BSTEventSink< T > *a_sink)
 
bool GameIsPaused ()
 
template<class T >
BSTEventSource< T > * GetEventSource ()
 
GPtr< IMenuGetMenu (const std::string_view &a_menuName)
 
GPtr< GFxMovieViewGetMovieView (const std::string_view &a_menuName)
 
bool IsApplicationMenuOpen () const
 
bool IsCursorHiddenWhenTopmost () const
 
bool IsItemMenuOpen () const
 
bool IsMenuOpen (const std::string_view &a_menuName)
 
bool IsModalMenuOpen () const
 
bool IsPauseMenuDisabled () const
 
bool IsSavingAllowed () const
 
bool IsShowingMenus () const
 
bool IsUsingCustomRendering () const
 
void Register (const std::string_view &a_menuName, Create_t *a_creator)
 
template<class T >
void RemoveEventSink (BSTEventSink< T > *a_sink)
 
void ShowMenus (bool a_show)
 
template<class T , std::enable_if_t< std::conjunction_v< UIImpl::is_menu_ptr< T * >, UIImpl::has_menu_name< T > >, int > = 0>
GPtr< T > GetMenu ()
 
template<class T , std::enable_if_t< UIImpl::is_menu_ptr_v< T * >, int > = 0>
GPtr< T > GetMenu (const std::string_view &a_menuName)
 
- Public Member Functions inherited from RE::BSTEventSource< MenuOpenCloseEvent >
 BSTEventSource ()
 
void AddEventSink (Sink *a_eventSink)
 
void RemoveEventSink (Sink *a_eventSink)
 
void SendEvent (const MenuOpenCloseEvent *a_event)
 
void operator() (const MenuOpenCloseEvent *a_event)
 
- Public Member Functions inherited from RE::BSTEventSource< MenuModeChangeEvent >
 BSTEventSource ()
 
void AddEventSink (Sink *a_eventSink)
 
void RemoveEventSink (Sink *a_eventSink)
 
void SendEvent (const MenuModeChangeEvent *a_event)
 
void operator() (const MenuModeChangeEvent *a_event)
 
- Public Member Functions inherited from RE::BSTEventSource< void * >
 BSTEventSource ()
 
void AddEventSink (Sink *a_eventSink)
 
void RemoveEventSink (Sink *a_eventSink)
 
void SendEvent (const void * *a_event)
 
void operator() (const void * *a_event)
 

Static Public Member Functions

static UIGetSingleton ()
 

Public Attributes

BSTArray< GPtr< IMenu > > menuStack
 
BSTHashMap< BSFixedString, UIMenuEntrymenuMap
 
BSSpinLock processMessagesLock
 
std::uint32_t numPausesGame
 
std::uint32_t numItemMenus
 
std::uint32_t numDisablePauseMenu
 
std::uint32_t numAllowSaving
 
std::uint32_t numDontHideCursorWhenTopmost
 
std::uint32_t numCustomRendering
 
std::uint32_t numApplicationMenus
 
bool modal
 
std::uint8_t pad17D
 
std::uint16_t pad17E
 
BSTimer uiTimer
 
bool menuSystemVisible
 
bool closingAllMenus
 
std::uint16_t pad1C2
 
std::uint32_t pad1C4
 
- Public Attributes inherited from RE::BSTEventSource< MenuOpenCloseEvent >
BSTArray< Sink * > sinks
 
BSTArray< Sink * > pendingRegisters
 
BSTArray< Sink * > pendingUnregisters
 
BSSpinLock lock
 
bool notifying
 
std::uint8_t pad51
 
std::uint16_t pad52
 
std::uint32_t pad54
 
- Public Attributes inherited from RE::BSTEventSource< MenuModeChangeEvent >
BSTArray< Sink * > sinks
 
BSTArray< Sink * > pendingRegisters
 
BSTArray< Sink * > pendingUnregisters
 
BSSpinLock lock
 
bool notifying
 
std::uint8_t pad51
 
std::uint16_t pad52
 
std::uint32_t pad54
 
- Public Attributes inherited from RE::BSTEventSource< void * >
BSTArray< Sink * > sinks
 
BSTArray< Sink * > pendingRegisters
 
BSTArray< Sink * > pendingUnregisters
 
BSSpinLock lock
 
bool notifying
 
std::uint8_t pad51
 
std::uint16_t pad52
 
std::uint32_t pad54
 

Member Typedef Documentation

◆ Create_t

using RE::UI::Create_t = IMenu*()

Member Function Documentation

◆ AddEventSink()

template<class T >
void RE::UI::AddEventSink ( BSTEventSink< T > *  a_sink)

◆ GameIsPaused()

bool RE::UI::GameIsPaused ( )

◆ GetEventSource()

template<class T >
BSTEventSource< T > * RE::UI::GetEventSource

◆ GetMenu() [1/3]

template<class T , std::enable_if_t< std::conjunction_v< UIImpl::is_menu_ptr< T * >, UIImpl::has_menu_name< T > >, int > = 0>
GPtr< T > RE::UI::GetMenu ( )
inline

◆ GetMenu() [2/3]

GPtr< IMenu > RE::UI::GetMenu ( const std::string_view &  a_menuName)

◆ GetMenu() [3/3]

template<class T , std::enable_if_t< UIImpl::is_menu_ptr_v< T * >, int > = 0>
GPtr< T > RE::UI::GetMenu ( const std::string_view &  a_menuName)
inline

◆ GetMovieView()

GPtr< GFxMovieView > RE::UI::GetMovieView ( const std::string_view &  a_menuName)

◆ GetSingleton()

static UI * RE::UI::GetSingleton ( )
static

◆ IsApplicationMenuOpen()

bool RE::UI::IsApplicationMenuOpen ( ) const

◆ IsCursorHiddenWhenTopmost()

bool RE::UI::IsCursorHiddenWhenTopmost ( ) const

◆ IsItemMenuOpen()

bool RE::UI::IsItemMenuOpen ( ) const

◆ IsMenuOpen()

bool RE::UI::IsMenuOpen ( const std::string_view &  a_menuName)

◆ IsModalMenuOpen()

bool RE::UI::IsModalMenuOpen ( ) const

◆ IsPauseMenuDisabled()

bool RE::UI::IsPauseMenuDisabled ( ) const

◆ IsSavingAllowed()

bool RE::UI::IsSavingAllowed ( ) const

◆ IsShowingMenus()

bool RE::UI::IsShowingMenus ( ) const

◆ IsUsingCustomRendering()

bool RE::UI::IsUsingCustomRendering ( ) const

◆ Register()

void RE::UI::Register ( const std::string_view &  a_menuName,
Create_t a_creator 
)

◆ RemoveEventSink()

template<class T >
void RE::UI::RemoveEventSink ( BSTEventSink< T > *  a_sink)
inline

◆ ShowMenus()

void RE::UI::ShowMenus ( bool  a_show)

Member Data Documentation

◆ closingAllMenus

bool RE::UI::closingAllMenus

◆ menuMap

◆ menuStack

BSTArray<GPtr<IMenu> > RE::UI::menuStack

◆ menuSystemVisible

bool RE::UI::menuSystemVisible

◆ modal

bool RE::UI::modal

◆ numAllowSaving

std::uint32_t RE::UI::numAllowSaving

◆ numApplicationMenus

std::uint32_t RE::UI::numApplicationMenus

◆ numCustomRendering

std::uint32_t RE::UI::numCustomRendering

◆ numDisablePauseMenu

std::uint32_t RE::UI::numDisablePauseMenu

◆ numDontHideCursorWhenTopmost

std::uint32_t RE::UI::numDontHideCursorWhenTopmost

◆ numItemMenus

std::uint32_t RE::UI::numItemMenus

◆ numPausesGame

std::uint32_t RE::UI::numPausesGame

◆ pad17D

std::uint8_t RE::UI::pad17D

◆ pad17E

std::uint16_t RE::UI::pad17E

◆ pad1C2

std::uint16_t RE::UI::pad1C2

◆ pad1C4

std::uint32_t RE::UI::pad1C4

◆ processMessagesLock

BSSpinLock RE::UI::processMessagesLock
mutable

◆ uiTimer

BSTimer RE::UI::uiTimer

The documentation for this class was generated from the following file: