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| ~hkpFixedRigidMotion () override |
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void | SetLinearVelocity (const hkVector4 &a_newVel) override |
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void | SetAngularVelocity (const hkVector4 &a_newVel) override |
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void | SetStepPosition (float a_position, float a_timestep) override |
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virtual void | GetPositionAndVelocities (hkpMotion *a_motionOut) |
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| ~hkpKeyframedRigidMotion () override |
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void | SetMass (float a_mass) override |
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void | SetMassInv (float a_massInv) override |
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void | GetInertiaLocal (hkMatrix3 &a_inertiaOut) const override |
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void | GetInertiaWorld (hkMatrix3 &a_inertiaOut) const override |
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void | SetInertiaLocal (const hkMatrix3 &a_inertia) override |
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void | SetInertiaInvLocal (const hkMatrix3 &a_inertiaInv) override |
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void | GetInertiaInvLocal (hkMatrix3 &a_inertiaInvOut) const override |
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void | GetInertiaInvWorld (hkMatrix3 &a_inertiaInvOut) const override |
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void | GetProjectedPointVelocity (const hkVector4 &a_point, const hkVector4 &a_normal, float &a_velOut, float &a_invVirtMassOut) const override |
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void | ApplyLinearImpulse (const hkVector4 &a_impulse) override |
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void | ApplyPointImpulse (const hkVector4 &a_impulse, const hkVector4 &a_point) override |
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void | ApplyAngularImpulse (const hkVector4 &a_impulse) override |
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void | ApplyForce (const float a_deltaTime, const hkVector4 &a_force) override |
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void | ApplyForce (const float a_deltaTime, const hkVector4 &a_force, const hkVector4 &a_point) override |
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void | ApplyTorque (const float a_deltaTime, const hkVector4 &a_torque) override |
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virtual void | SetStepPosition (float a_position, float a_timestep) |
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virtual void | SetStoredMotion (hkpMaxSizeMotion *a_savedMotion) |
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| ~hkpMotion () override |
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virtual void | SetMass (float a_mass) |
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virtual void | SetMassInv (float a_massInv) |
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virtual void | GetInertiaLocal (hkMatrix3 &a_inertiaOut) const =0 |
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virtual void | GetInertiaWorld (hkMatrix3 &a_inertiaOut) const =0 |
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virtual void | SetInertiaLocal (const hkMatrix3 &a_inertia)=0 |
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virtual void | SetInertiaInvLocal (const hkMatrix3 &a_inertiaInv)=0 |
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virtual void | GetInertiaInvLocal (hkMatrix3 &a_inertiaInvOut) const =0 |
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virtual void | GetInertiaInvWorld (hkMatrix3 &a_inertiaInvOut) const =0 |
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virtual void | SetCenterOfMassInLocal (const hkVector4 &a_centerOfMass) |
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virtual void | SetPosition (const hkVector4 &a_position) |
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virtual void | SetRotation (const hkQuaternion &a_rotation) |
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virtual void | SetPositionAndRotation (const hkVector4 &a_position, const hkQuaternion &a_rotation) |
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virtual void | SetTransform (const hkTransform &a_transform) |
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virtual void | SetLinearVelocity (const hkVector4 &a_newVel) |
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virtual void | SetAngularVelocity (const hkVector4 &a_newVel) |
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virtual void | GetProjectedPointVelocity (const hkVector4 &a_point, const hkVector4 &a_normal, float &a_velOut, float &a_invVirtMassOut) const =0 |
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virtual void | ApplyLinearImpulse (const hkVector4 &a_impulse) |
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virtual void | ApplyPointImpulse (const hkVector4 &a_impulse, const hkVector4 &a_point)=0 |
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virtual void | ApplyAngularImpulse (const hkVector4 &a_impulse)=0 |
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virtual void | ApplyForce (const float a_deltaTime, const hkVector4 &a_force)=0 |
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virtual void | ApplyForce (const float a_deltaTime, const hkVector4 &a_force, const hkVector4 &a_point)=0 |
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virtual void | ApplyTorque (const float a_deltaTime, const hkVector4 &a_torque)=0 |
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virtual void | GetMotionStateAndVelocitiesAndDeactivationType (hkpMotion *a_motionOut) |
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| hkReferencedObject () |
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| ~hkReferencedObject () override=default |
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virtual const hkClass * | GetClassType () const |
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virtual void | CalcContentStatistics (hkStatisticsCollector *a_collector, const hkClass *a_class) const |
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void | AddReference () const |
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std::int32_t | GetAllocatedSize () const |
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std::int32_t | GetReferenceCount () const |
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void | RemoveReference () const |
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virtual | ~hkBaseObject ()=default |
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