CommonLibSSE (Parapets fork)
RE::AIDATA_GAME Struct Reference

#include <TESAIForm.h>

Public Attributes

bool aggression1: 1
 
bool aggression2: 1
 
bool confidence1: 1
 
bool confidence2: 1
 
bool confidence3: 1
 
bool energyLevel1: 1
 
bool energyLevel2: 1
 
bool energyLevel3: 1
 
bool energyLevel4: 1
 
bool energyLevel5: 1
 
bool energyLevel6: 1
 
bool energyLevel7: 1
 
bool energyLevel8: 1
 
bool morality1: 1
 
bool morality2: 1
 
bool mood1: 1
 
bool mood2: 1
 
bool mood3: 1
 
bool assistance1: 1
 
bool assistance2: 1
 
bool aggroRadiusBehaviour: 1
 
bool pad2_5: 1
 
bool pad2_6: 1
 
bool pad2_7: 1
 
std::uint8_t pad3
 
std::uint16_t aggroRadius [ACTOR_AGGRO_RADIUS::kTotal]
 
bool noSlowApproach: 1
 
bool padA_1: 1
 
bool padA_2: 1
 
bool padA_3: 1
 
bool padA_4: 1
 
bool padA_5: 1
 
bool padA_6: 1
 
bool padA_7: 1
 
std::uint8_t padB
 

Member Data Documentation

◆ aggression1

bool RE::AIDATA_GAME::aggression1

◆ aggression2

bool RE::AIDATA_GAME::aggression2

◆ aggroRadius

std::uint16_t RE::AIDATA_GAME::aggroRadius[ACTOR_AGGRO_RADIUS::kTotal]

◆ aggroRadiusBehaviour

bool RE::AIDATA_GAME::aggroRadiusBehaviour

◆ assistance1

bool RE::AIDATA_GAME::assistance1

◆ assistance2

bool RE::AIDATA_GAME::assistance2

◆ confidence1

bool RE::AIDATA_GAME::confidence1

◆ confidence2

bool RE::AIDATA_GAME::confidence2

◆ confidence3

bool RE::AIDATA_GAME::confidence3

◆ energyLevel1

bool RE::AIDATA_GAME::energyLevel1

◆ energyLevel2

bool RE::AIDATA_GAME::energyLevel2

◆ energyLevel3

bool RE::AIDATA_GAME::energyLevel3

◆ energyLevel4

bool RE::AIDATA_GAME::energyLevel4

◆ energyLevel5

bool RE::AIDATA_GAME::energyLevel5

◆ energyLevel6

bool RE::AIDATA_GAME::energyLevel6

◆ energyLevel7

bool RE::AIDATA_GAME::energyLevel7

◆ energyLevel8

bool RE::AIDATA_GAME::energyLevel8

◆ mood1

bool RE::AIDATA_GAME::mood1

◆ mood2

bool RE::AIDATA_GAME::mood2

◆ mood3

bool RE::AIDATA_GAME::mood3

◆ morality1

bool RE::AIDATA_GAME::morality1

◆ morality2

bool RE::AIDATA_GAME::morality2

◆ noSlowApproach

bool RE::AIDATA_GAME::noSlowApproach

◆ pad2_5

bool RE::AIDATA_GAME::pad2_5

◆ pad2_6

bool RE::AIDATA_GAME::pad2_6

◆ pad2_7

bool RE::AIDATA_GAME::pad2_7

◆ pad3

std::uint8_t RE::AIDATA_GAME::pad3

◆ padA_1

bool RE::AIDATA_GAME::padA_1

◆ padA_2

bool RE::AIDATA_GAME::padA_2

◆ padA_3

bool RE::AIDATA_GAME::padA_3

◆ padA_4

bool RE::AIDATA_GAME::padA_4

◆ padA_5

bool RE::AIDATA_GAME::padA_5

◆ padA_6

bool RE::AIDATA_GAME::padA_6

◆ padA_7

bool RE::AIDATA_GAME::padA_7

◆ padB

std::uint8_t RE::AIDATA_GAME::padB

The documentation for this struct was generated from the following file: