#include <TESAIForm.h>
◆ aggression1
| bool RE::AIDATA_GAME::aggression1 |
◆ aggression2
| bool RE::AIDATA_GAME::aggression2 |
◆ aggroRadius
◆ aggroRadiusBehaviour
| bool RE::AIDATA_GAME::aggroRadiusBehaviour |
◆ assistance1
| bool RE::AIDATA_GAME::assistance1 |
◆ assistance2
| bool RE::AIDATA_GAME::assistance2 |
◆ confidence1
| bool RE::AIDATA_GAME::confidence1 |
◆ confidence2
| bool RE::AIDATA_GAME::confidence2 |
◆ confidence3
| bool RE::AIDATA_GAME::confidence3 |
◆ energyLevel1
| bool RE::AIDATA_GAME::energyLevel1 |
◆ energyLevel2
| bool RE::AIDATA_GAME::energyLevel2 |
◆ energyLevel3
| bool RE::AIDATA_GAME::energyLevel3 |
◆ energyLevel4
| bool RE::AIDATA_GAME::energyLevel4 |
◆ energyLevel5
| bool RE::AIDATA_GAME::energyLevel5 |
◆ energyLevel6
| bool RE::AIDATA_GAME::energyLevel6 |
◆ energyLevel7
| bool RE::AIDATA_GAME::energyLevel7 |
◆ energyLevel8
| bool RE::AIDATA_GAME::energyLevel8 |
◆ mood1
| bool RE::AIDATA_GAME::mood1 |
◆ mood2
| bool RE::AIDATA_GAME::mood2 |
◆ mood3
| bool RE::AIDATA_GAME::mood3 |
◆ morality1
| bool RE::AIDATA_GAME::morality1 |
◆ morality2
| bool RE::AIDATA_GAME::morality2 |
◆ noSlowApproach
| bool RE::AIDATA_GAME::noSlowApproach |
◆ pad2_5
| bool RE::AIDATA_GAME::pad2_5 |
◆ pad2_6
| bool RE::AIDATA_GAME::pad2_6 |
◆ pad2_7
| bool RE::AIDATA_GAME::pad2_7 |
◆ pad3
| std::uint8_t RE::AIDATA_GAME::pad3 |
◆ padA_1
| bool RE::AIDATA_GAME::padA_1 |
◆ padA_2
| bool RE::AIDATA_GAME::padA_2 |
◆ padA_3
| bool RE::AIDATA_GAME::padA_3 |
◆ padA_4
| bool RE::AIDATA_GAME::padA_4 |
◆ padA_5
| bool RE::AIDATA_GAME::padA_5 |
◆ padA_6
| bool RE::AIDATA_GAME::padA_6 |
◆ padA_7
| bool RE::AIDATA_GAME::padA_7 |
◆ padB
| std::uint8_t RE::AIDATA_GAME::padB |
The documentation for this struct was generated from the following file: