#include <BGSBipedObjectForm.h>
|
| enum class | BipedObjectSlot {
kNone = 0
, kHead = 1 << 0
, kHair = 1 << 1
, kBody = 1 << 2
,
kHands = 1 << 3
, kForearms = 1 << 4
, kAmulet = 1 << 5
, kRing = 1 << 6
,
kFeet = 1 << 7
, kCalves = 1 << 8
, kShield = 1 << 9
, kTail = 1 << 10
,
kLongHair = 1 << 11
, kCirclet = 1 << 12
, kEars = 1 << 13
, kDecapitateHead = 1 << 20
,
kDecapitate = 1 << 21
, kFX01 = 1 << 31
} |
| |
| enum class | ArmorType { kLightArmor
, kHeavyArmor
, kClothing
} |
| |
◆ ArmorType
| Enumerator |
|---|
| kLightArmor | |
| kHeavyArmor | |
| kClothing | |
◆ BipedObjectSlot
| Enumerator |
|---|
| kNone | |
| kHead | |
| kHair | |
| kBody | |
| kHands | |
| kForearms | |
| kAmulet | |
| kRing | |
| kFeet | |
| kCalves | |
| kShield | |
| kTail | |
| kLongHair | |
| kCirclet | |
| kEars | |
| kDecapitateHead | |
| kDecapitate | |
| kFX01 | |
◆ armorType
◆ bipedObjectSlots
The documentation for this struct was generated from the following file: