#include <BGSBipedObjectForm.h>
|
enum class | BipedObjectSlot {
kNone = 0
, kHead = 1 << 0
, kHair = 1 << 1
, kBody = 1 << 2
,
kHands = 1 << 3
, kForearms = 1 << 4
, kAmulet = 1 << 5
, kRing = 1 << 6
,
kFeet = 1 << 7
, kCalves = 1 << 8
, kShield = 1 << 9
, kTail = 1 << 10
,
kLongHair = 1 << 11
, kCirclet = 1 << 12
, kEars = 1 << 13
, kDecapitateHead = 1 << 20
,
kDecapitate = 1 << 21
, kFX01 = 1 << 31
} |
|
enum class | ArmorType { kLightArmor
, kHeavyArmor
, kClothing
} |
|
◆ ArmorType
Enumerator |
---|
kLightArmor | |
kHeavyArmor | |
kClothing | |
◆ BipedObjectSlot
Enumerator |
---|
kNone | |
kHead | |
kHair | |
kBody | |
kHands | |
kForearms | |
kAmulet | |
kRing | |
kFeet | |
kCalves | |
kShield | |
kTail | |
kLongHair | |
kCirclet | |
kEars | |
kDecapitateHead | |
kDecapitate | |
kFX01 | |
◆ armorType
◆ bipedObjectSlots
The documentation for this struct was generated from the following file: