#include <BSSoundHandle.h>
◆ anonymous enum
| anonymous enum : std::uint32_t |
◆ AssumedState
| Enumerator |
|---|
| kInitialized | |
| kPlaying | |
| kStopped | |
| kPaused | |
◆ LoopType
| Enumerator |
|---|
| kNone | |
| kWholeFile | |
| kEnvFast | |
| kEnvSlow | |
◆ BSSoundHandle()
| RE::BSSoundHandle::BSSoundHandle |
( |
| ) |
|
◆ ~BSSoundHandle()
| RE::BSSoundHandle::~BSSoundHandle |
( |
| ) |
|
|
default |
◆ IsValid()
| bool RE::BSSoundHandle::IsValid |
( |
| ) |
const |
◆ Play()
| bool RE::BSSoundHandle::Play |
( |
| ) |
|
◆ SetObjectToFollow()
| void RE::BSSoundHandle::SetObjectToFollow |
( |
NiAVObject * |
a_node | ) |
|
◆ SetPosition()
| bool RE::BSSoundHandle::SetPosition |
( |
NiPoint3 |
a_pos | ) |
|
◆ Stop()
| bool RE::BSSoundHandle::Stop |
( |
| ) |
|
◆ assumeSuccess
| bool RE::BSSoundHandle::assumeSuccess |
◆ pad05
| std::uint8_t RE::BSSoundHandle::pad05 |
◆ pad06
| std::uint16_t RE::BSSoundHandle::pad06 |
◆ soundID
| std::uint32_t RE::BSSoundHandle::soundID |
◆ state
The documentation for this struct was generated from the following file: