CommonLibSSE (Parapets fork)
RE::BSTSingletonSDMBase< Traits > Struct Template Reference

#include <BSTSingleton.h>

Inheritance diagram for RE::BSTSingletonSDMBase< Traits >:
RE::BSTSingletonSDM< ActorEquipManager > RE::BSTSingletonSDM< GlobalLocations > RE::BSTSingletonSDM< BSInputDeviceManager > RE::BSTSingletonSDM< UserEvents > RE::BSTSingletonSDM< UISaveLoadManager > RE::BSTSingletonSDM< ProcessLists > RE::BSTSingletonSDM< PlayerCamera > RE::BSTSingletonSDM< InterfaceStrings > RE::BSTSingletonSDM< ControlMap > RE::BSTSingletonSDM< Calendar > RE::BSTSingletonSDM< PlayerControls > RE::BSTSingletonSDM< BGSFootstepManager > RE::BSTSingletonSDM< SkyrimVM > RE::BSTSingletonSDM< MenuCursor > RE::BSTSingletonSDM< UI > RE::BSTSingletonSDM< TESDataHandler > RE::BSTSingletonSDM< MagicFavorites > RE::BSTSingletonSDM< BSScaleformManager > RE::BSTSingletonSDM< ConsoleLog > RE::BSTSingletonSDM< DevNull > RE::BSTSingletonSDM< BSMusicManager > RE::BSTSingletonSDM< BSInputEventQueue > RE::BSTSingletonSDM< MenuControls > RE::BSTSingletonSDM< BGSStoryTeller > RE::BSTSingletonSDM< UIMessageQueue > RE::BSTSingletonSDM< BSTObjectDictionary< T, Key, MissPolicy, InitializationPolicy > > RE::BSTSingletonSDM< GlobalPaths > RE::BSTSingletonSDM< MenuTopicManager > RE::BSTSingletonSDM< Inventory3DManager > RE::BSTSingletonSDM< UIBlurManager >

Public Types

using Type = typename Traits::Type
 
using Allocator = typename Traits::Allocator
 

Member Typedef Documentation

◆ Allocator

template<class Traits >
using RE::BSTSingletonSDMBase< Traits >::Allocator = typename Traits::Allocator

◆ Type

template<class Traits >
using RE::BSTSingletonSDMBase< Traits >::Type = typename Traits::Type

The documentation for this struct was generated from the following file: