#include <AIProcess.h>
|
| enum class | Flags {
kNone = 0
, kRadius = 1 << 0
, kWidth = 1 << 1
, kLength = 1 << 2
,
kDPS = 1 << 3
, kMedicineEffectivenessMult = 1 << 4
, kEyeLevel = 1 << 9
, kConditionPreventsRun = 1 << 10
,
kForwardLength = 1 << 11
, kActorIsGhost = 1 << 20
, kHealthDamaged = 1 << 21
, kMagickaPointsDamaged = 1 << 22
,
kStaminaDamaged = 1 << 23
, kOwnerIsNPC = 1 << 25
, kOwnerIsUndead = 1 << 26
, kOwnerIsInCombatantFaction = 1 << 27
} |
| |
| enum class | BooleanValue {
kNone = 0
, kConditionPreventsRun = 1 << 0
, kOwnerIsNPC = 1 << 1
, kOwnerIsUndead = 1 << 2
,
kOwnerIsInCombatantFaction = 1 << 3
} |
| |
◆ BooleanValue
| Enumerator |
|---|
| kNone | |
| kConditionPreventsRun | |
| kOwnerIsNPC | |
| kOwnerIsUndead | |
| kOwnerIsInCombatantFaction | |
◆ Flags
| Enumerator |
|---|
| kNone | |
| kRadius | |
| kWidth | |
| kLength | |
| kDPS | |
| kMedicineEffectivenessMult | |
| kEyeLevel | |
| kConditionPreventsRun | |
| kForwardLength | |
| kActorIsGhost | |
| kHealthDamaged | |
| kMagickaPointsDamaged | |
| kStaminaDamaged | |
| kOwnerIsNPC | |
| kOwnerIsUndead | |
| kOwnerIsInCombatantFaction | |
◆ actorValueCache
◆ booleanValues
◆ cachedDPS
| float RE::CachedValues::cachedDPS |
◆ cachedEyeLevel
| float RE::CachedValues::cachedEyeLevel |
◆ cachedFastWalkSpeed
| float RE::CachedValues::cachedFastWalkSpeed |
◆ cachedForwardLength
| float RE::CachedValues::cachedForwardLength |
◆ cachedJogSpeed
| float RE::CachedValues::cachedJogSpeed |
◆ cachedLength
| float RE::CachedValues::cachedLength |
◆ cachedRadius
| float RE::CachedValues::cachedRadius |
◆ cachedRunSpeed
| float RE::CachedValues::cachedRunSpeed |
◆ cachedWalkSpeed
| float RE::CachedValues::cachedWalkSpeed |
◆ cachedWidth
| float RE::CachedValues::cachedWidth |
◆ flags
◆ permanentActorValueCache
The documentation for this struct was generated from the following file: