#include <TESCombatStyle.h>
◆ avoidThreatChance
| float RE::CombatStyleGeneralData::avoidThreatChance |
◆ defensiveMult
| float RE::CombatStyleGeneralData::defensiveMult |
◆ groupOffensiveMult
| float RE::CombatStyleGeneralData::groupOffensiveMult |
◆ magicScoreMult
| float RE::CombatStyleGeneralData::magicScoreMult |
◆ meleeScoreMult
| float RE::CombatStyleGeneralData::meleeScoreMult |
◆ offensiveMult
| float RE::CombatStyleGeneralData::offensiveMult |
◆ rangedScoreMult
| float RE::CombatStyleGeneralData::rangedScoreMult |
◆ shoutScoreMult
| float RE::CombatStyleGeneralData::shoutScoreMult |
◆ staffScoreMult
| float RE::CombatStyleGeneralData::staffScoreMult |
◆ unarmedScoreMult
| float RE::CombatStyleGeneralData::unarmedScoreMult |
The documentation for this struct was generated from the following file: