#include <EffectArchetypes.h>
|
| enum class | ArchetypeID |
| |
| enum class | Flags : std::uint32_t {
kNone = 0
, kHiddenInEditor = 1 << 0
, kIsActorValueUsed = 1 << 1
, kIsFormUsed = 1 << 2
,
kUnk3 = 1 << 3
, kAllowStacking = 1 << 4
, kCannotMultiCast = 1 << 5
, kCreatesRef = 1 << 6
,
kCustomSkillUse = 1 << 7
, kRewardsSkillUseWithoutTarget = 1 << 8
, kAddsEffectToCaster = 1 << 9
} |
| |
◆ ArchetypeID
◆ Flags
| Enumerator |
|---|
| kNone | |
| kHiddenInEditor | |
| kIsActorValueUsed | |
| kIsFormUsed | |
| kUnk3 | |
| kAllowStacking | |
| kCannotMultiCast | |
| kCreatesRef | |
| kCustomSkillUse | |
| kRewardsSkillUseWithoutTarget | |
| kAddsEffectToCaster | |
◆ GetArchetypeDef()
◆ GetArchetypeName()
| static const char* RE::EffectArchetypes::GetArchetypeName |
( |
ArchetypeID |
a_id | ) |
|
|
static |
◆ GetAssociatedFormType()
◆ GetFixedActorValue()
◆ IsFlagSet()
The documentation for this struct was generated from the following file: