#include <EffectArchetypes.h>
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enum class | ArchetypeID |
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enum class | Flags : std::uint32_t {
kNone = 0
, kHiddenInEditor = 1 << 0
, kIsActorValueUsed = 1 << 1
, kIsFormUsed = 1 << 2
,
kUnk3 = 1 << 3
, kAllowStacking = 1 << 4
, kCannotMultiCast = 1 << 5
, kCreatesRef = 1 << 6
,
kCustomSkillUse = 1 << 7
, kRewardsSkillUseWithoutTarget = 1 << 8
, kAddsEffectToCaster = 1 << 9
} |
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◆ ArchetypeID
◆ Flags
Enumerator |
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kNone | |
kHiddenInEditor | |
kIsActorValueUsed | |
kIsFormUsed | |
kUnk3 | |
kAllowStacking | |
kCannotMultiCast | |
kCreatesRef | |
kCustomSkillUse | |
kRewardsSkillUseWithoutTarget | |
kAddsEffectToCaster | |
◆ GetArchetypeDef()
◆ GetArchetypeName()
static const char* RE::EffectArchetypes::GetArchetypeName |
( |
ArchetypeID |
a_id | ) |
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static |
◆ GetAssociatedFormType()
◆ GetFixedActorValue()
◆ IsFlagSet()
The documentation for this struct was generated from the following file: