#include <TESFaction.h>
◆ arrest
bool RE::FACTION_CRIME_DATA_VALUES::arrest |
◆ assaultCrimeGold
std::uint16_t RE::FACTION_CRIME_DATA_VALUES::assaultCrimeGold |
◆ attackOnSight
bool RE::FACTION_CRIME_DATA_VALUES::attackOnSight |
◆ escapeCrimeGold
std::uint16_t RE::FACTION_CRIME_DATA_VALUES::escapeCrimeGold |
◆ murderCrimeGold
std::uint16_t RE::FACTION_CRIME_DATA_VALUES::murderCrimeGold |
◆ pad0A
std::uint16_t RE::FACTION_CRIME_DATA_VALUES::pad0A |
◆ pickpocketCrimeGold
std::uint16_t RE::FACTION_CRIME_DATA_VALUES::pickpocketCrimeGold |
◆ stealCrimeGoldMult
float RE::FACTION_CRIME_DATA_VALUES::stealCrimeGoldMult |
◆ trespassCrimeGold
std::uint16_t RE::FACTION_CRIME_DATA_VALUES::trespassCrimeGold |
◆ werewolfCrimeGold
std::uint16_t RE::FACTION_CRIME_DATA_VALUES::werewolfCrimeGold |
The documentation for this struct was generated from the following file: