#include <Projectile.h>
◆ collidee
◆ collisionLayer
COL_LAYER RE::Projectile::ImpactData::collisionLayer |
◆ colObj
◆ damageNodeIndex
std::int32_t RE::Projectile::ImpactData::damageNodeIndex |
◆ direction
NiPoint3 RE::Projectile::ImpactData::direction |
◆ impactResult
◆ materialType
◆ pad1C
std::uint32_t RE::Projectile::ImpactData::pad1C |
◆ pad4A
std::uint16_t RE::Projectile::ImpactData::pad4A |
◆ pad4C
std::uint32_t RE::Projectile::ImpactData::pad4C |
◆ targetPosition
NiPoint3 RE::Projectile::ImpactData::targetPosition |
◆ unk38
std::uint64_t RE::Projectile::ImpactData::unk38 |
◆ unk44
std::uint32_t RE::Projectile::ImpactData::unk44 |
◆ unk48
std::uint8_t RE::Projectile::ImpactData::unk48 |
◆ unk49
std::uint8_t RE::Projectile::ImpactData::unk49 |
The documentation for this struct was generated from the following file: