CommonLibSSE (Parapets fork)
RE::WaterShaderData Struct Reference

#include <TESWaterForm.h>

Classes

struct  DepthProperties
 

Public Attributes

float unk00
 
float unk04
 
float unk08
 
float unk0C
 
float sunSpecularPower
 
float reflectionAmount
 
float fresnelAmount
 
std::uint32_t unk1C
 
float aboveWaterFogDistNear
 
float aboveWaterFogDistFar
 
Color shallowWaterColor
 
Color deepWaterColor
 
Color reflectionWaterColor
 
std::uint32_t unk34
 
float unk38
 
float unk3C
 
float unk40
 
float unk44
 
float displacementSize
 
float displacementForce
 
float displacementVelocity
 
float displacementFalloff
 
float displacementDampener
 
float unk5C
 
float noiseFalloff
 
float noiseWindDirectionA [3]
 
float noiseWindSpeedA [3]
 
float unk7C
 
float unk80
 
float aboveWaterFogAmount
 
float unk88
 
float underwaterFogAmount
 
float underwaterFogDistNear
 
float underwaterFogDistFar
 
float refractionMagnitude
 
float specularPower
 
float unkA0
 
float specularRadius
 
float specularBrightness
 
float uvScaleA [3]
 
float amplitudeA [3]
 
float reflectionMagnitude
 
float sunSparkleMagnitude
 
float sunSpecularMagnitude
 
DepthProperties depthProperties
 
float sunSparklePower
 
float flowmapScale
 

Member Data Documentation

◆ aboveWaterFogAmount

float RE::WaterShaderData::aboveWaterFogAmount

◆ aboveWaterFogDistFar

float RE::WaterShaderData::aboveWaterFogDistFar

◆ aboveWaterFogDistNear

float RE::WaterShaderData::aboveWaterFogDistNear

◆ amplitudeA

float RE::WaterShaderData::amplitudeA[3]

◆ deepWaterColor

Color RE::WaterShaderData::deepWaterColor

◆ depthProperties

DepthProperties RE::WaterShaderData::depthProperties

◆ displacementDampener

float RE::WaterShaderData::displacementDampener

◆ displacementFalloff

float RE::WaterShaderData::displacementFalloff

◆ displacementForce

float RE::WaterShaderData::displacementForce

◆ displacementSize

float RE::WaterShaderData::displacementSize

◆ displacementVelocity

float RE::WaterShaderData::displacementVelocity

◆ flowmapScale

float RE::WaterShaderData::flowmapScale

◆ fresnelAmount

float RE::WaterShaderData::fresnelAmount

◆ noiseFalloff

float RE::WaterShaderData::noiseFalloff

◆ noiseWindDirectionA

float RE::WaterShaderData::noiseWindDirectionA[3]

◆ noiseWindSpeedA

float RE::WaterShaderData::noiseWindSpeedA[3]

◆ reflectionAmount

float RE::WaterShaderData::reflectionAmount

◆ reflectionMagnitude

float RE::WaterShaderData::reflectionMagnitude

◆ reflectionWaterColor

Color RE::WaterShaderData::reflectionWaterColor

◆ refractionMagnitude

float RE::WaterShaderData::refractionMagnitude

◆ shallowWaterColor

Color RE::WaterShaderData::shallowWaterColor

◆ specularBrightness

float RE::WaterShaderData::specularBrightness

◆ specularPower

float RE::WaterShaderData::specularPower

◆ specularRadius

float RE::WaterShaderData::specularRadius

◆ sunSparkleMagnitude

float RE::WaterShaderData::sunSparkleMagnitude

◆ sunSparklePower

float RE::WaterShaderData::sunSparklePower

◆ sunSpecularMagnitude

float RE::WaterShaderData::sunSpecularMagnitude

◆ sunSpecularPower

float RE::WaterShaderData::sunSpecularPower

◆ underwaterFogAmount

float RE::WaterShaderData::underwaterFogAmount

◆ underwaterFogDistFar

float RE::WaterShaderData::underwaterFogDistFar

◆ underwaterFogDistNear

float RE::WaterShaderData::underwaterFogDistNear

◆ unk00

float RE::WaterShaderData::unk00

◆ unk04

float RE::WaterShaderData::unk04

◆ unk08

float RE::WaterShaderData::unk08

◆ unk0C

float RE::WaterShaderData::unk0C

◆ unk1C

std::uint32_t RE::WaterShaderData::unk1C

◆ unk34

std::uint32_t RE::WaterShaderData::unk34

◆ unk38

float RE::WaterShaderData::unk38

◆ unk3C

float RE::WaterShaderData::unk3C

◆ unk40

float RE::WaterShaderData::unk40

◆ unk44

float RE::WaterShaderData::unk44

◆ unk5C

float RE::WaterShaderData::unk5C

◆ unk7C

float RE::WaterShaderData::unk7C

◆ unk80

float RE::WaterShaderData::unk80

◆ unk88

float RE::WaterShaderData::unk88

◆ unkA0

float RE::WaterShaderData::unkA0

◆ uvScaleA

float RE::WaterShaderData::uvScaleA[3]

The documentation for this struct was generated from the following file: