#include <TESWaterForm.h>
◆ aboveWaterFogAmount
| float RE::WaterShaderData::aboveWaterFogAmount |
◆ aboveWaterFogDistFar
| float RE::WaterShaderData::aboveWaterFogDistFar |
◆ aboveWaterFogDistNear
| float RE::WaterShaderData::aboveWaterFogDistNear |
◆ amplitudeA
| float RE::WaterShaderData::amplitudeA[3] |
◆ deepWaterColor
| Color RE::WaterShaderData::deepWaterColor |
◆ depthProperties
◆ displacementDampener
| float RE::WaterShaderData::displacementDampener |
◆ displacementFalloff
| float RE::WaterShaderData::displacementFalloff |
◆ displacementForce
| float RE::WaterShaderData::displacementForce |
◆ displacementSize
| float RE::WaterShaderData::displacementSize |
◆ displacementVelocity
| float RE::WaterShaderData::displacementVelocity |
◆ flowmapScale
| float RE::WaterShaderData::flowmapScale |
◆ fresnelAmount
| float RE::WaterShaderData::fresnelAmount |
◆ noiseFalloff
| float RE::WaterShaderData::noiseFalloff |
◆ noiseWindDirectionA
| float RE::WaterShaderData::noiseWindDirectionA[3] |
◆ noiseWindSpeedA
| float RE::WaterShaderData::noiseWindSpeedA[3] |
◆ reflectionAmount
| float RE::WaterShaderData::reflectionAmount |
◆ reflectionMagnitude
| float RE::WaterShaderData::reflectionMagnitude |
◆ reflectionWaterColor
| Color RE::WaterShaderData::reflectionWaterColor |
◆ refractionMagnitude
| float RE::WaterShaderData::refractionMagnitude |
◆ shallowWaterColor
| Color RE::WaterShaderData::shallowWaterColor |
◆ specularBrightness
| float RE::WaterShaderData::specularBrightness |
◆ specularPower
| float RE::WaterShaderData::specularPower |
◆ specularRadius
| float RE::WaterShaderData::specularRadius |
◆ sunSparkleMagnitude
| float RE::WaterShaderData::sunSparkleMagnitude |
◆ sunSparklePower
| float RE::WaterShaderData::sunSparklePower |
◆ sunSpecularMagnitude
| float RE::WaterShaderData::sunSpecularMagnitude |
◆ sunSpecularPower
| float RE::WaterShaderData::sunSpecularPower |
◆ underwaterFogAmount
| float RE::WaterShaderData::underwaterFogAmount |
◆ underwaterFogDistFar
| float RE::WaterShaderData::underwaterFogDistFar |
◆ underwaterFogDistNear
| float RE::WaterShaderData::underwaterFogDistNear |
◆ unk00
| float RE::WaterShaderData::unk00 |
◆ unk04
| float RE::WaterShaderData::unk04 |
◆ unk08
| float RE::WaterShaderData::unk08 |
◆ unk0C
| float RE::WaterShaderData::unk0C |
◆ unk1C
| std::uint32_t RE::WaterShaderData::unk1C |
◆ unk34
| std::uint32_t RE::WaterShaderData::unk34 |
◆ unk38
| float RE::WaterShaderData::unk38 |
◆ unk3C
| float RE::WaterShaderData::unk3C |
◆ unk40
| float RE::WaterShaderData::unk40 |
◆ unk44
| float RE::WaterShaderData::unk44 |
◆ unk5C
| float RE::WaterShaderData::unk5C |
◆ unk7C
| float RE::WaterShaderData::unk7C |
◆ unk80
| float RE::WaterShaderData::unk80 |
◆ unk88
| float RE::WaterShaderData::unk88 |
◆ unkA0
| float RE::WaterShaderData::unkA0 |
◆ uvScaleA
| float RE::WaterShaderData::uvScaleA[3] |
The documentation for this struct was generated from the following file: