#include <X3DAudio.h>
◆ DopplerFactor
float RE::X3DAUDIO_DSP_SETTINGS::DopplerFactor |
◆ DstChannelCount
std::uint32_t RE::X3DAUDIO_DSP_SETTINGS::DstChannelCount |
◆ EmitterToListenerAngle
float RE::X3DAUDIO_DSP_SETTINGS::EmitterToListenerAngle |
◆ EmitterToListenerDistance
float RE::X3DAUDIO_DSP_SETTINGS::EmitterToListenerDistance |
◆ EmitterVelocityComponent
float RE::X3DAUDIO_DSP_SETTINGS::EmitterVelocityComponent |
◆ ListenerVelocityComponent
float RE::X3DAUDIO_DSP_SETTINGS::ListenerVelocityComponent |
◆ LPFDirectCoefficient
float RE::X3DAUDIO_DSP_SETTINGS::LPFDirectCoefficient |
◆ LPFReverbCoefficient
float RE::X3DAUDIO_DSP_SETTINGS::LPFReverbCoefficient |
◆ pDelayTimes
float* RE::X3DAUDIO_DSP_SETTINGS::pDelayTimes |
◆ pMatrixCoefficients
float* RE::X3DAUDIO_DSP_SETTINGS::pMatrixCoefficients |
◆ ReverbLevel
float RE::X3DAUDIO_DSP_SETTINGS::ReverbLevel |
◆ SrcChannelCount
std::uint32_t RE::X3DAUDIO_DSP_SETTINGS::SrcChannelCount |
The documentation for this struct was generated from the following file: