#include <TESCombatStyle.h>
◆ diveBombChance
      
        
          | float RE::CombatStyleFlightData::diveBombChance | 
        
      
 
 
◆ flyingAttackChance
      
        
          | float RE::CombatStyleFlightData::flyingAttackChance | 
        
      
 
 
◆ groundAttackChance
      
        
          | float RE::CombatStyleFlightData::groundAttackChance | 
        
      
 
 
◆ groundAttackTimeMult
      
        
          | float RE::CombatStyleFlightData::groundAttackTimeMult | 
        
      
 
 
◆ hoverChance
      
        
          | float RE::CombatStyleFlightData::hoverChance | 
        
      
 
 
◆ hoverTimeMult
      
        
          | float RE::CombatStyleFlightData::hoverTimeMult | 
        
      
 
 
◆ perchAttackChance
      
        
          | float RE::CombatStyleFlightData::perchAttackChance | 
        
      
 
 
◆ perchAttackTimeMult
      
        
          | float RE::CombatStyleFlightData::perchAttackTimeMult | 
        
      
 
 
The documentation for this struct was generated from the following file: