#include <TESCombatStyle.h>
◆ avoidThreatChance
      
        
          | float RE::CombatStyleGeneralData::avoidThreatChance | 
        
      
 
 
◆ defensiveMult
      
        
          | float RE::CombatStyleGeneralData::defensiveMult | 
        
      
 
 
◆ groupOffensiveMult
      
        
          | float RE::CombatStyleGeneralData::groupOffensiveMult | 
        
      
 
 
◆ magicScoreMult
      
        
          | float RE::CombatStyleGeneralData::magicScoreMult | 
        
      
 
 
◆ meleeScoreMult
      
        
          | float RE::CombatStyleGeneralData::meleeScoreMult | 
        
      
 
 
◆ offensiveMult
      
        
          | float RE::CombatStyleGeneralData::offensiveMult | 
        
      
 
 
◆ rangedScoreMult
      
        
          | float RE::CombatStyleGeneralData::rangedScoreMult | 
        
      
 
 
◆ shoutScoreMult
      
        
          | float RE::CombatStyleGeneralData::shoutScoreMult | 
        
      
 
 
◆ staffScoreMult
      
        
          | float RE::CombatStyleGeneralData::staffScoreMult | 
        
      
 
 
◆ unarmedScoreMult
      
        
          | float RE::CombatStyleGeneralData::unarmedScoreMult | 
        
      
 
 
The documentation for this struct was generated from the following file: